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AuthorNext alternate faction?
It doesnt have to make sense! Something can just be awesome without existing...
morale talent [especially machine morale,

New special ability of wizard alt-grade:
Splash lubrication: The wizard heroes carry with them a can of Multipurpose Grease Tube. Upon performing this special ability, all mechanical units increase speed by 2, initiative by +30%.
Additionally, the mechanical units have a chance to backfire (i.e., gets its turn twice faster), and a flame pops out of their ears when that happens. When that happens they also take 20 damage.

The lubrication lasts until the unit moved 10+FSL squares, or 4+FSL/2 turns have passed (whichever comes first)
now wizard has a big disadvantage
the talent wheel cost too much
the troops has very low initiative
abilities are stupid
too play wizard you need a IQ of 10
How can something be elemental and be Vampyric?Makes no sense
Dwarves the size of a man and his horse doesn't make sense either; yet, it exists! Well, somehow. Don't know if it is a giant dwarf, or a dwarf giant though.
Giant dwarves = regular-sized people with large beards....

And Wiz is a fine class if you know how to play it, survivalism is the best approach from what Ive seen. I do agree that the talent wheel is outrageously expensive though. Average of 9-10 ea for anything truly useful.
survivalism is the best approach from what Ive seen.
That is the only approach you are mage Wiz
Not only the wiz's talents are expensive, but the arts too. Magic artifacts are generally more expensive than the equivalent might artifact.
And also, the wiz castle is the most expensive among all factions.

Hard life being a wiz, d'oh!...

survivalism is the best approach , exactly!...
Old times where all wiz were poor and broken is long since gone. We now live in luxury.
Luxury, in 1k?
Slust where are you living dude?
In dwarven mines full of sulfuric and noxious gases. That's why he's high now and imagines trailing 0's...
it was better when mini arts were expensing but we got at that time luck mini arts and no one can afford to build anti fsp for wizard
now that mini arts are free all players have anti fsp and wizard is weakest and stupidest faction in the server
New special ability of wizard alt-grade:
Splash lubrication: The wizard heroes carry with them a can of Multipurpose Grease Tube. Upon performing this special ability, all mechanical units increase speed by 2, initiative by +30%.
Additionally, the mechanical units have a chance to backfire (i.e., gets its turn twice faster), and a flame pops out of their ears when that happens. When that happens they also take 20 damage.

The lubrication lasts until the unit moved 10+FSL squares, or 4+FSL/2 turns have passed (whichever comes first)


so new wiz must be a mechanical engineer right :) at lest BE holder may be
Can any one provide barb alt upgrade creatures link in homm site?They have stepbarb creature in homm 5 but not finding barb there.
Can any one provide barb alt upgrade creatures link in homm site?They have stepbarb creature in homm 5 but not finding barb there. Because they are from HoMMIII not HoMMV, so they wont have any alt upgrades, so completely new ones must be made up
actually barb was from homm 3, and there is no alt upg for barb in homm 3 , so admin have to create new alt for them :)
hmm! so no ready made unit this time.It will take some time then to design them I guess.
Boar riders and goblin archers are already here
First there was Holy versus Darkness which were championed by Knights and Demons respectively. Maybe next will be Nature versus Chaos. Nature Elves versus Chaos Drow? Could also be Nature Necromancers versus Chaos Wizards. Maybe Offensive versus Defensive? XD
first i hope it willl be nerco that change first,i think about crossbows,demo's dont know about the upgrate from ghost,but one thing i think for sure and why because i play a lot ,and i mean a lot of time against them,dont know why i always get them,but i think that the harvest will be replaced by dead knights.
http://daily.heroeswm.ru/n/altSE
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