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Author[News] Perilous Studies
Not even the better raise can get us necros out of the grave now :/

This alt is just for show,stick to the normal necro people,until unholy nec gets rebalanced.
for Fallen Atheros:

It is the unholy necromancer not the normal one.

They are specialized in natural talents like raise the dead and dont forget that there racial ability and unique talent increases the efficiency of that spells.

Just don't expect more skeleton just because the normal necro and unholy necro at event had many.High tire creatures count had increased to support the raise spell.

As the name says 'unholy',they are not made to be a killing machine with low luck and offence talent.

If you want something then you have to loos something.The points for natural talent has been decreased so the offence and luck talent cost has been increased.
well now we can get 6 luck, 3 luck talents and 3 luck rings and necklaces
for Lord_DarkFire:
you do realize 5 luck is the max. after then its effect does not increase.

Can anyone give me the link to it's talent wheel?
Here's the template to access any skillwheel demo:

www.lordswm.com/skillwheel_demo.php?f=2&c=1

f faction, order as appeared on character page starting with knight being 1
c class, c=0 original, c=1 first alt

the one above gives you raise nec

www.lordswm.com/skillwheel_demo.php?f=7&c=1
this one gives dd
on ru announcment


A new class of necromancers


"Happy Anniversary, Uncle Tolgar! Your nephew B. "- a very eloquent engraved on a luxurious Mithril jar clearly dwarf the work could not amuse read it look Flerlisa necromancer. Here in his secret hideaway, far from prying eyes, he finally held in his hand the key to the secret leader of the gnomes. Thanking delivered the jar ghost for the excellent performance of the assignment, the necromancer characteristic gesture and let him go, he was alone with himself, quickly turned the find in a piece of black cloth, and then placed in a secret niche behind a faded paintings. Now it was time to go to a meeting with Abu Bakr, urgently wanting to say something extremely important to him and bilirubin.

Having spent some time on the road, overseas advisers were soon standing in the great hall of the capital in the library surrounded by hundreds of thousands of scrolls and books, some of which are interested in Ferlisa much more than unbearably long historical excursus of Abu Bakr. And why mages can not speak easier and clearer to no desire to go back to the light? However, as soon as a court magician mouth flew the words of the lord of death and perfect picked up dead like all the attention necromancer has been riveted to it. Not these charms with which once upon a time he was raised? Ferlis could not miss the opportunity to become better acquainted with these forces and even to their master, so a little more understanding of the nature of their existence, and at the same time strengthen the newly organized spy network possibilities of the new servants. Fortunately, the magicians themselves, despite all the warnings Sorisha, were not against the declassification of magic lords of death. Everything went extremely well for the necromancer. And even the decision of Abu Bakr to organize the tournament "Best necromancer lord of death" to him under the careful supervision of extra time to make sure that the heroes of the Empire able to cope with such a dangerous spell - probably would not have been able to thwart Ferlisa.

Heroes, the court magician Abu Bakr was able to study the contents of the scrolls found in the tomb. In addition to many historical records, they have also been described rituals and experiments lords of death, with which you can learn the "perfect raising the dead" and learn how to revive and conquer new types of undead, which is very handy in connection with reports of hunters and mercenaries on the observed squads escaped from crypt undead. Therefore, now anyone necromancer-5 or combat level can make the necessary rituals in his castle to develop a new class of "necromancers lords of death," as well as to test their new strength along with other characters in the tournament "Best necromancer lord of death."

Necromancers are masters of death [Necromancer lord of death] - this is an alternative class fractions Necromancers, specializing in the spell "Raise the Dead", their ability to affect the effectiveness of this spell:
1) The value of the "Raise the Dead" is reduced by 5% for every skill level fractions;
2) The effectiveness of the "Raise the Dead" is increased by 10% for every skill level fractions;
3) Using the "Raise the Dead", the health of creatures is reduced by less than 5% per level of skill fraction;
4) After using the "Raise the Dead", the course of the hero comes on 3% earlier for every skill level fractions;
5) No provision of skeletons;
now we dont have archy, no troops "no retaliation", some on explain, who is the better troops to kill in hunt or mercenary, mordern golens, griffin, wild griffin or royal griffin? :/
amazing resurrection: https://www.lordswm.com/war.php?lt=-1&warid=529567614
My first feeling is that I totally dislike the "un-useful necromancer" class. Let me explain you why.

Less troops, no shooter and also the special skills of the creatures are less attractive.

LVL1 are now week melee units. We are going to dream about crossbow skelly forever.
LVL2 also the slow useless zombies have been spoiled. They were just useful with the Monsters Quests of the MG. Great job, it was hard but you made it!
LVL3 the real sacrilege! The poltergeist are not able to drain magic anymore, they steal the arrows, fair enough... But to do this they must be on short range of the shooter unit and lose 1 turn without attacking! Simply un-useful skill.
LVL4 that sort of bizarre vamps are taking the return hit from the enemies... May I have to add something?

I do not speak about the other levels cause I am just a silly 12 necro that is playing this game since 5 years...

The talent wheel is like an insult for a necro. Our old one was probably the less interesting on the game, but it looks great if you compare it with this one. Attack and Luck talents at a crazy price, on the other hand we lose the darkness magic. May I ask why the name is unholy necromancer?

It is clear that the developer does't like necros. Thanks a lot guys, you have clearly convinced me that I've chosen the wrong faction 5 years ago. I haven't seen nothing similar to the passion and dedication you have put in creating the new factions (dwarves and steppe barbarians) nor in creating the alts for demons and knights.

Regards,
Raul Vonemar
a nightmare for DE magic: https://www.lordswm.com/war.php?lt=-1&warid=529578372
I dont understand you people. I have not seen anywhere, that alt necro should be migh focused with offence and luck talents. Only few guys on forum talked about it. Looks like alt necro is nature magic focused, especially in raise dead. I think, that its good. Not so many people use "magic" oriented buils (any factions). We dont need another might necro, just with cheap luck and offence. I am happy for another way of playing necromancer.

No one force you playing alt necro, if you dont like it. Play "classic" necro as before and nothing change. Alt necro is just bonus, be happy about it, not blame it. When i see people playing alt necro like might builds (0 spell power and 1 knowledge), i am confused. They are playing magic focused faction, but without bonus, what that faction gives. Can people blame developers about it ?

I think, that "few" people like new alt necro and will play it. Others can play "classic" necro, or one of others factions. Still the most players will play Elf and Dark elf, as before ...
The poltergeist steal the arrows, but they only can steal 4 arrows because we only have 47 poltergeist, so we cant steall all arrows, un-useful skill
Lord_DarkFire but that ability can be used more than one time, what else you want
dark demon's ability consume course will make raise dead useless.
This alt is just for show,stick to the normal necro people,until unholy nec gets rebalanced.
+1
This alt is just for show,stick to the normal necro people,until unholy nec gets rebalanced.
+1


This new necro class is totally useless.
Poison Ivy - Poltergeist ability can only be used once per combat
for Gaviena:

You miss the point my dear, this is exactly a might necro. Just 1 kind of spells (nature magic), no, better, just 1 spell (raise the dead). As a matter of fact all the bonus of the new talent are concentrated on the raise spell.

It is a might built with just one unique tactic: raise, then raise and raise again until you finish the mana or your your opponent runs away because of the boring technique.

I use to play a caster, I'm just on the "fighter setting" cause is more efficient in tournament and guild quests.

Oh, I was forgetting (this is not addressed to you dear Gaviena)... thanks for fixing the bug of the earthquake spell. Very useful spell indeed...
I would not side with Vonemar 100% out here, but I would definitely say the Alt does need some heavy re balancing.

I think the class was thought very brilliantly more for a spell caster obv, given its attributes which very well go with raise dead spell hand in hand. @48 showed exactly the way alt necro is meant to be played.

For now the alt is a very easy kill for anyone, but I think the recruit count if increased further, this class can become an excellent necro spell caster build that has practically inf supply of troops with raise dead. :P:P

The skel count should be increased definitely, the current skel leg are more like hobs, deal dmg only if they get first hit.
this unholy they are very weak in hunt and mercenary
This topic is long since last update and considered obsolete for further discussions.

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