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   Forums-->Ideas and suggestions-->
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Authormage guild lv5 give barbarian first blood skill
for Poison Ivy:
"Don't die" I think meant something like "bump"
Barb are strong in pvp maybe level3 of fight school can give magic prof 2% per FSL
It will make barb stronger in miror, mixed and blindflood tour. It can be called magic breaking.
Barb are strong in pvp maybe level3 of fight school can give magic prof 2% per FSL
seriously? -_-
that will be too OP , its like no magician can ever beat barbs

think a barb of say 10 FSL , so total 20% magic proof , and 20-25% magic proof from artifacts.. then it will be impossible for mage factions to beat barbs
for Poison Ivy:
"Don't die" I think meant something like "bump"
yeah :P
think a barb of say 10 FSL , so total 20% magic proof , and 20-25% magic proof from artifacts.. then it will be impossible for mage factions to beat barbs good for u -_-
At least, give another darkness spell instead of just lv 1 and lv 2.

Remove combat readiness and do anything,
may be primary status.

Example formula
(Fsl/combat level)* (combat level/(3-fsl))
with minimal of (combat level/2) and maximal of (combat level *0.9)

Yes it will be overpower in high level.
So? maximal usable
sorry for forgotting to update.

maximal usable status will be 8 *just sample, adjust it* and any additional points will go to talents.

Formula is not good yet, I'll adjust(current formula is on a while formula)
,but no admin care anyway :D
New formula

Combat level /(3-fsl*0.1)
In addition, get 1% initiative for every 2 fsl

maximal points avaliable in this formula is 11.6 (level 21 with fsl 12)

however maximal points cut it down to 8 (as sample) and will get 3 or 4 talents points.*level 21 with fsl 12*

If this is overpower, may be balance by reducing troops counts.
maybe purge blow is good for barb

combat school Lv3

"purge blow"
Hero have chance to remove any one beneficial effect from the target of its attack. chance is 10% + (5%*FSL)
:D
otherwise
hero can get ability to cast chaos magic for normal barbarians
darkness magic for shadow
and nature and holy magic for fury :)
then it will be impossible for mage factions to beat barbs
battlewise wizard.
From attack
then it will be impossible for mage factions to beat barbs


you mean 20% magic resistance at fsl 10 barb is harder to deal than a battlewise wizard for mage factions? HAHA.

Not that I'm interested in this update, I am okay with 10% damage increase per turn... it does help sometimes. But still, they could work harder with the faction. Especially that dud tribal spirit on alt classes which i find messed up except in PvE tournaments.

Maybe i'm wrong, but still tribal spirit should just belong to tribal faction as it the lore.They just took a bad shortcut with implementing the concept of tribal spirit as "unique" class ability for alternate barbarians, which also is inferior to original.

Why should "unique" ability of one faction be clearly inferior to another(tribals) besides being not "unique"? For the sake of balance, you say? Well get a better idea then.

This is what i felt and so I have to say even though i'm aware nobody cares about it anymore.
Why should "unique" ability of one faction be clearly inferior to another(tribal's) besides being not "unique"? For the sake of balance, you say? Well get a better idea then.
thats was very bad move. now who knows any other alt get mini-art or rune :)(just joking)

combat redness is a not a bad skill may be not much good at low lvl but when you get fsl 9-10 and above it is a tough for opponent. i don't think they are going to change it.
combat redness is a not a bad skill may be not much good at low lvl but when you get fsl 9-10 and above it is a tough for opponent. i don't think they are going to change it.

I don't think its bad either... but nobodys gonna wait for considerable increase, or that many turns before attacking or even retaliating.. quite some major flaw for charging type army. Since the defense doesn't allow us to let others take hit on us before we can, i think this skill is unsuitable.. any barbarian would have to attack before being attacked otherwise we'd die too easily.

I have only been able to use it against knights because they only have cavalries as charging units... other than that, nope.
nobodys gonna wait for considerable increase, or that many turns before attacking or even retaliating.. quite some major flaw for charging type army.

clearly..

atleast give us some ability like everytime we get hit our attack increases by 12%

and everytime some creature dies
our luck increases by 0.5 or 50%

and everytime an stack of troops completely perishes our morale lowers by 0.5

nice right? :)
and everytime some creature dies
our luck increases by 0.5 or 50%

and everytime an stack of troops completely perishes our morale lowers by 0.5

WAY TOO OP/underpowered. Then what's the difference between a barb and an elf which its strength derives from luck. With that much melee firepower, in addition to luck, its way too unbalanced IMO.

Same goes for morale suggestion, if so then I guess barb in its final moments of a battle where its a 1 on 1, barb would have like what -3 or -4 or -5 morale?
yeah its better alright.
atleast it will be playable then.
or else just give us "FIRST BLOOD"! :P
lords perform 'stun' on the main target and stunning blow to surrounding ones

would you like anything else?!!! how about kill a strike? barbarian hero attacks and one whole stack dies! or even better: explose strike, barbarian hero attacks and the entire enemy army dies! or even even better: nuke strike, barbarian hero attacks and the actual players computer explodes!!!

btw, your suggestion has the least effect for wizards in comparison to slow might factions like knight!
Hahaha... either way, we're talking about mage guild 5 for barbarian when they don't even have 3-4 xD
Battle readines isn't cool other classes have cooler primary abilities.
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