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AuthorBreaking news. Mercenaries' guild got changes.
Breaking news
Thats the best :D
R.I.P. MG.. won't even bother to play one anymore.

absolutely agree with Fallen Atheros, post #13
Wow, direct cut on Monster MG point by 2/3, nice job admin.
We get MG quests now on MAP

I mean i got a raid quest of warlods - Raiding sawmill

I got a option to attempt that quest from map instead of going to sawmill
I don't see any bad news.
If we now mainly get quests that are beatable without enchantments...
this is actually all good news!

regarding the monster quest, i guess:
The total amount of monsters has increased a lot with the "new" factions and alts... and the chance on getting a monster quest is still the same, so to get the approx difficulty of all types of quests on the same level the monsters just have to become more difficult faster.
Players who donate for this game, can and should complain about the changes for monsters. It's totally unfair, some players has farm a huge amount of mg points doing monster quests, while new players would be unable to get those MG points reward.

Look what happened when people stick together, valve did step back about charging for mods for skyrim... And what this game is in comparison to valve? Absolutely nothing. Talk with your money, stop donating.
I think instead of multiples of 3
they should've kept it off 2

so it won't be much difficult in increase

and also
we won't get easy monsters too
Nothing that is extraordinarily bad here? As a matter of fact it's good news!

- if you reject task it will not appear within 48 hours;
If someone skips it if course they won't be performing that particular task at hand for some time, hence a positive here.

- there is high probability that Guild will offer you only those tasks that are played&passed by some hero within any weapons but without modifiers, same faction&class at the same level;
This would counter any claims of difficult/impossible monster quests since you would be only offered monsters which are previously defeated (by the same class, etc) but of course in the beginning it would be a tiny weenie issue but otherwise in the long run its great!

Besides they did say MG is no easy task so you guys honestly expect to keep farming with monsters with ease? It's a good move my admin IMO..
So the bigshot high level players farmed through the monsters and gained the MG points and the people that have yet to do them get punished for it. Well done, bravo.
Now the monsters start out as level 3 and move 3 levels each time, so the second time you see it it will be level 6.
Let me give an example of one of my past monster quests here: a Sepulcher golems-monster. Yes, I picked a big one, but others will be just the same.
At Sepulcher golems-monster {0} where the monster is level 1 it had 14400 HP, Att 30 Def 50 damage 50-70 Speed 6 Initiative 12
see: https://www.lordswm.com/war.php?lt=-1&warid=651739079
At Sepulcher golems-monster {1} where the monster is level 2 it had 21600 HP, Att 37 Def 57 damage 62-86 Speed 7 Initiative 14
see: https://www.lordswm.com/war.php?lt=-1&warid=693023103
At Sepulcher golems-monster {2} where the monster is level 3 it had 28800 HP, Att 44 Def 64 damage 74-102 Speed 7 Initiative 15
see: https://www.lordswm.com/war.php?lt=-1&warid=693386189

As one can see this one keeps gaining 7200 HP Att 7 def 7 damage 12-16 Initiative 1 for each next level.
So now it will immediately start out as the level 3 version, and the next time that I am gonna face him it will be a level 6 version, which from the stats it's been going will be something like: 50400 HP Att 65 Def 85 damage 110-150 Initiative 18. Yeah, good luck with that with even max AP.

Also I beat him the 3th time thanks to the ballista, it's HP is way too much at my combat level. So I guess I won't be beating him ever again from now on.

These kinds of improvements really make it worth the while, as in not. Now let's see if a new beginning player will ever reach MG level 10 like the bigshot players have. The only thing fair here would be to hand out 3 MG points for a monster quest since all those bigshots got that as well.
I wonder if all these bigshot players would have ever reached HG 10 or MG 10 had they faced all of these 'improvements'.

With this so called 'improvements' I guess I'll only get to play events from now on since the hunts had gotten too hard due to AI improvement as well, and now this. And that is if the event is consistent and has the same chance for all participants, and not where ones wave level 10 difficulty is same as or even harder than another persons wave level 25 difficulty, so it is nothing but a luck system.
And also that the top winners of an event are always low level players ranging from level 5-7, this alone should be a flashing signal for the admins, but alas it is not. I guess to be a top winner of an event, one has to create a new account and play with that, from the looks of it the last winner did exactly that.
So the bigshot high level players farmed through the monsters and gained the MG points and the people that have yet to do them get punished for it. Well done, bravo.
Of course when there is an "improvement", usually for better or for worse the latter players (new players) would be affected much, honestly what do u expect admins or others to do? Have retrospective effect and all their easy MG points nullified?

Now I know i'm no bigshot high level (actually quite the contrary) but still i'm not complaining despite the fact I know it'll be tougher in the future, just because an improvement has made things harder, that does not mean you have to complain about every single issue, besides, from lv10 onward (before this new update) MG quests regardless of monster or not, have been relatively easy so IMO a little tougher update such as this one is necessary.

Though I do concur with regards to events being inconsistent especially the last one where it vary from day to day, time to time.
I haven't had the time to fully explore the change but from what I can see it is disappointing. The merc guild overhaul has been talked about by the admins in interviews for a long time but I do not see this as a particularly positive change. I believe they need to introduce an additional component to mg where players are presented with a list of 5 generated quests to complete in order of increasing difficulty. The list out to refresh every 24 hours and would give players an alternative means to generate more mg points.

As it is now mg is one of the more tedious guilds to level I think that is the issue that needs to be addressed by a guild revamp.
at least i am happy that i reached MG8 :P mg9-10 looks too long now
On the up side, i'm finally playing MG army quests following this update, previously I would just keep passing them on..
I doubt that any faction will be able to beat phoenix monster...Except knight
Besides they did say MG is no easy task so you guys honestly expect to keep farming with monsters with ease?
You obviously have no idea how hard it is to get to MG8, do you ?
You obviously have no idea how hard it is to get to MG8, do you ?
Before this update getting to MG 7 for you was obviously easier than new players whom wants to get MG 7 now, and here u are complaining about that 600+ points, imagine those whom have to get hundreds or even thousands of points to reach your almighty MG 7. Still think you've been wrongfully burdened?
"almighty MG7" ? LOL
Just. lol.
Monster quest gives good exp/fsp ratio. admin is aware of this and in some cases we can see some heavy camper with whole page of combat log filled with monster quest.

this might be the main reason why admin decided to go with such a hardcore change.

there is no point in complaining. either adapt to it or dont do it.

this patch is also quite good. some quests are doable now and maybe with min AP. I have not played MG for quite a long time, so i dont know what this patch brings along.

But still, if this patch is bad, people will complain and admin will change it back so dont worry
MG - monster:
For each level raise, the HP would be raised by 50% of {0}, now is 150% of {0}.
For each level raise, the Attack and Defense would be raised by 7, now is 21.
For each level raise, the damage parameters would be raised by 12-16, now 36-48
For each level raise, the speed would be raised by 0.25 (rounded up), now 0.75 (rounded up).
For each level raise, the mana for casters would be raised by 20%, now 60%.
Initiative was 1.2x of original creature's initiative at {0}, 1.35x at {1} and 1.5x at {2+}.
Shots remains unchangeable.
for Lawton:
You start monsters at {0}, not at {3}.

{0} is a multiple of 3 as well.
This topic is long since last update and considered obsolete for further discussions.

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