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Author[News] Griffin Liege vs. Manticore Liege
artifact (if you complete the event),

Wait, no artifact unless you have all 30 wins done?
#41
Yeah I guess so.
Why do players from manticore side get more fsp for lost combats in this event?
it could be some sort of bonus for having won the 1st round ?
it could be some sort of bonus for having won the 1st round ?


Need to win 2/3.
Anyone else has the feeling that the battles have gotten harder in the past day or so? Maybe those who don't enjoy the event much have dropped out (like low fsl guys who don't even play PVP normally)

Also btw I think the english announcement has wrong ending date (12th), the russian news says it's 13th...
does these elixirs we get work in event?
does these elixirs we get work in event?

According to announcement: no
"The effect of elixirs does not apply to battles in PvP events, PvP tournaments, tactician guild, survival tournament and text quests."
thanks
just finished all 30 butt it was a hell

i think the game is rigged for rusian players . at expert lv my mass slow delays 40% while i see rusians do 50%
my chistece give +12 att russians +15 stone skin gives me +12 russians +15

i played with luck 4 in the first five turns a hardly get any while i see russians with morale 1/2 or luck 1/2 triggering alot more than my luck 4

somthing is very fishy is there some kind of script ? i dont know are others experiencing the same? plz share i think we are getting boned
^that makes no sense man. Rules for spell effect and luck/morale triggers are same for everyone.
i think the game is rigged for rusian players . at expert lv my mass slow delays 40% while i see rusians do 50%
Don't you know about DD bonus while casting dark spells?
Efficiency increases on the basis of FSP.
So they can cast max till 50% delay while others can till 40% only.

my chistece give +12 att russians +15 stone skin gives me +12 russians +15
Same goes with Holy Knight :)

For exact increase please refer here : https://www.lordswm.com/help.php?section=38
jeez manticores win again :D
Haha great :D
What's with this ridiculous margin in score? If the teams are picked "randomly" then the scores should be much closer.
They don;t have to be closer, just more likely to, think of a normal distribution. Plus with the manticores winning by such a margin it may have put off some griffin players and so reinforced the skew.
That doesn't make sense? Manticores won't score if Griffins aren't participating. No point awarded for AI battles, isn't it?
What I was thinking was whether it put off better players from fighting, as more likely to be with a poor teammate. This is disheartening and so may fight less (the only people I have seen go AFK have been from my side). A less good person by comparison may not be bothered by fighting with another less good person, consequently putting a gentle skew on the average quality of the players.

That was my thought pattern at any rate, it is probably not that significant anyway even if it does exist and it just comes down to simple chance that more good players ended up on the manticore side.
Manticore Liege player with one morale, morale triggers 3 times in a row... Is that possible or someone is pranking me... I mean what's the probability of that happening... :D
Not so impossible with morale for 3 different stacks, as it is calculated independently for every stack:

The probability of morale/luck triggers = F^(1+[moves befallen so far]-[moves not befallen so far]*F/(1-F)), whence F is Min(0.5;luck/10) or Min(0.5;morale/10), each stack having its own independent counters for morale and luck.
In general, troops are befallen with morale/luck according to its normal probability. In case if it hasn't trigger for several consecutive turns, the odds of getting it on the next turn increase each time, and vice versa. In a hypothetical experiment with infinite amount of triggering, the general probability is still equal to 10% per morale/luck point.
This topic is long since last update and considered obsolete for further discussions.

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