Authorization required | You are not logged in
0:36, 2385 online
 About the game 
 Sign in 
 Top Players 
   Forums-->Creative works-->Day of upgraded factions! :D

AuthorDay of upgraded factions! :D
The factions we currently have are great, but make a day of upgraded factions? We all get some addon on raical ability.

Knigh - Upgraded gear: their damage and damage reduction is increased by FSL%
Holy knight - Pray: gains "revive" spell that revives FSL*80 hp on a living target
(can be casted once)
Necromancer - Never tired: random stack raises itself by FSL*40 after full round (when the target with lowest initivative finishes its turn)(does not lowers target HP, raised units can be finished or still standing (all random))
Unholy necromancer - Dark touch: every troop gains (20+fsl*4)% to apply a random darkness spell on advanced level on enemy (except blind, decay and disruption ray)
Wizard - Search for wisdom: gains FSL/2 bonus knowledge parameter
Battlewise wizard - (bonus talent on luck branch [row 3, battle rage needed][Adrenaline]): Troops deal (luck*5)% more damage
Elf - Battle spirit: Shooters recive 4 bonus shoots and recive 50% elemental magic and range protection untill first turn
Charmer elf - Agility: gain 1 speed and ability to pass obsticales
Barbarian/Fury barbarian - Eager for blood: gain FSL% bonus initivative for first round
Shadow barbarian - Woodoo: apply disruption ray on 2 random enemies every time lord gains his turn (applied before the turn, basic darkness spell, cant be done on same enemy in the same turn)
Dark elf - Fast reflex: gain FSL bonus range resistance (doubled for non-large creatures)
Tamer dark elf - (upgraded main talent)(saim things like normal but little addons)
Summon: green spiders(posion*2), flesheaters (drain life), nightmare spirit (legitalizing malady), war trolls (whirlwind)
Demon - Hell portal: there is a portal on the center of your side. Every 0.4 turns a random tier 1 to tier 3 stack comes out.
(Tier 1 - N= FSL*3
Tier 2 - N= FSL*2
Tier 3 - N= FSL*1)
(portal has same parameters as hero + FSL bonuses, and HP=CL*50)(50% range and magic resistance and considerd as "mehanical")
Darkness demon - (gains a bonus talent on darkness tree [row 4][Seduction][Dominion of mind needed])- basic attack with lord can seduce a target for 1.5 turns (only one enemy can be seduced at the time, seduction chance is (fsl+(kn+sp)*2) but no more than 50%, target can't be seduced more than 2 times per battle)
Dwarf - Element rune: troops deal bonus (FSL-5)% Air and Fire elemental damage on attacks (bonus cant be lower than 0%)
Fire dwarf - Elemental armor: when a troop is attacked, it deals FSL% random elemental damage back to the attacker. ((FSL*2)% on large creature)
Tribal - "Meat is back on the menu" *LOTR joke*: every stackcan consume a tribal goblin and raise the stacks morale by 2, attack by 5 and speed by 1 for 2 turns (Upgraded ciclops gain double by eating it, shamans dont recive 5 attack, but recive bonus 5 defence by sacrificing it)
Love it. Would be super interested to play certain factions on this list ) Shadow barb voodoo ability is my favorite (its hax but super cool concept haha). These things should only be applicable to pvp battles, non-tournaments, i would try them all out for sure :)
Well the point of this is to express the uniquness of the factions :) glad you like it
can be very fun day for CGs, just like recent tier 1 creature we had
It seems like you're selling the wizard short. I might be biased because it's my main faction, but some more knowledge seems kinda of (very very) weak compared to casting disruption ray twice every hero turn.
Back to topics list
2008-2020, online games LordsWM