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New Event-Tribal Path


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AuthorNew Event-Tribal Path
Did anyone get Cyclops yet? If yes, please share your game
Thanks!
It is a trade off, if you are against a huge enemy flyer that will one hit you, then better to take the retal as them traps are not going to stop it. At some point there is a cross over to them having more value alive than dead and the retal gone, very much depends upon the situation.

It's a one sided decision when you're facing 30 tengus with 120 defense ...
Did anyone get Cyclops yet? If yes, please share your game

too early. tomorrow will be the day
The stats today that AI have insane
They all running like 10-12 more attack and 4-6 more defence than me with 2-3 morale and luck :/
you done the battles to get armaments yet? can easily get +16 attack, defence makes a big difference
Also, I got centaurs but they feel pretty weak with the numbers given?
Got almost everything upgraded and recruited except for Dreamweaver.
Y'all running armies till tier 5?
Dreamwalkers are more important then centaurs, I agree centaurs are weak. Also you will find the enemy heroes have started to be higher levels.

At level 17 we faced a hero with 91 defence. It would seem enemy stats don't matter.

My army has up to t6,
I wonder when they will add PoT troops to leader's guild.
1 Cyclops costs over 6k silver and over 8k glory. You better have tons of silver just to get the 3 available now. Upgrade of it costs 20,9k silver as well. There is no logic why nomads are so costly, 3 of them costs the same as 1 cyclops while they crap out faster than cyclops ever will. And here I thought nomads were tier 3 creatures, turns out they are tier 6, the most utter crap tier 6 in the entire game.
Also somehow the battles for armaments are the hardest ones. Wait till you face off against the 4 stacks of 145-195 dreamwalkers/dreamreavers. Their earth and sky doing 308-326 decay damage dwindles your troops before you can even reach them, with the dreamreavers casting it as a mass spell all your troops get it. Somehow the harpies can't get it, must be some secret skill of it, since I have seen all the troops around my harpies get it but not my harpies.
Seems flying units can't have eart and sky cast on them. So that's why lawton
im getting trashed today lol
1 Cyclops costs over 6k silver and over 8k glory. You better have tons of silver just to get the 3 available now. Upgrade of it costs 20,9k silver as well. There is no logic why nomads are so costly, 3 of them costs the same as 1 cyclops while they crap out faster than cyclops ever will. And here I thought nomads were tier 3 creatures, turns out they are tier 6, the most utter crap tier 6 in the entire game.


PoT troops have only two tiers. Tier-2 and tier-5 effectively.
First 3 troops are tier 2 (roughly 30 hp)
And next 3 troops are tier 5 (roughly 90 hp)
And all troops have very low stats.
-----------------
Although they are from HoMM6 with different tier system, it seems like the admins are gradually fitting these factions into the 7-tier system despite their stats still being loosely based on the original.

Currently, the Sun Knight and this Recalcitrant Tribe have already been put into the 7-tier system in the game engine as in the event.
Although the way they are unlocked still follows the core-elite-champion 3-tier system (details aside since I haven't played HoMM6 before).

However, some of the units from Amphibian, Inferno, and Necropolis either already have their own tier between 1-7, tier overlapping with other units in the faction similar to the original game, or simply undefined (0). To which I presume we'll get their corresponding events after their tier adjustments have been made.

The unit tiers are in /battle.php?lastturn=-1&warid=... version of the combat log.
On this daily help page https://daily.heroeswm.ru/help/tables/creatures.php the tier in the first column is most likely derived using the same method and shows how the dreamwalker, worshipper, and centaur used to all be classified as tier 6 in the engine, but now they are 4, 5, and 6 respectively.

In practice, this will probably only be relevant for things like the +1 speed to tier 1 creature from robber boots. But I haven't tested if that works for these factions (e.g. might be similar to how it didn't work for TDE summons when existing creatures become player-playerable).
It's annoying how much variance there is to combats. One battle is easy, while the next is almost impossible.

Silver: 5,868
Glory: 111,839 / 166,662

Victories / Combats: 15 / 18
Total victories / combats: 65 / 76

Got:
gold: 62,931
HG points: 20.1
MG points: 15
TG points: 5.4
WG points: 4.5
diamonds: 0
armaments: 18
armaments of Tribal: 17
parts of Heaven sandals: 13
parts of Imperial shield: 5
stacks of LG: 3
parts of stacks of LG: 26
scrolls of calling: 2
silver: 208,302

How are y'all dealing against max defence builds? my attacks are not getting through at all :| not to mention huge flyer stacks who I can't stop with the trap trick.
Even the armaments are really different, 1 battle you get 300 dreamwalkers and another I have 400 worshippers and fetishits lmao
It's definitely harder than yesterday no cap :/
https://www.lordswm.com/war.php?lt=-1&warid=1115886182&html5=1&show_for_all=L19bdac88c8

That was my high defence battle, easier then I expected tbh
Anybody has any tips on this?
https://www.lordswm.com/war.php?lt=-1&warid=1115979868&html5=1&show_for_all=L396bb3dee4

the grifs are annoying to deal
Went up against a level 18 tribal with 90 defense. I had to fly around with my harpy and hit with my hero to make a difference.
after completing main battles today i just plan to leave remaining aux battles for tmr when i can get a new boost of troops
This topic is long since last update and considered obsolete for further discussions.
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