Author | New Event-Tribal Path |
Did anyone get Cyclops yet? If yes, please share your game
Thanks! |
It is a trade off, if you are against a huge enemy flyer that will one hit you, then better to take the retal as them traps are not going to stop it. At some point there is a cross over to them having more value alive than dead and the retal gone, very much depends upon the situation.
It's a one sided decision when you're facing 30 tengus with 120 defense ... |
Did anyone get Cyclops yet? If yes, please share your game
too early. tomorrow will be the day |
The stats today that AI have insane
They all running like 10-12 more attack and 4-6 more defence than me with 2-3 morale and luck :/ |
you done the battles to get armaments yet? can easily get +16 attack, defence makes a big difference |
Also, I got centaurs but they feel pretty weak with the numbers given?
Got almost everything upgraded and recruited except for Dreamweaver.
Y'all running armies till tier 5? |
Dreamwalkers are more important then centaurs, I agree centaurs are weak. Also you will find the enemy heroes have started to be higher levels.
At level 17 we faced a hero with 91 defence. It would seem enemy stats don't matter.
My army has up to t6, |
I wonder when they will add PoT troops to leader's guild. |
1 Cyclops costs over 6k silver and over 8k glory. You better have tons of silver just to get the 3 available now. Upgrade of it costs 20,9k silver as well. There is no logic why nomads are so costly, 3 of them costs the same as 1 cyclops while they crap out faster than cyclops ever will. And here I thought nomads were tier 3 creatures, turns out they are tier 6, the most utter crap tier 6 in the entire game. |
Also somehow the battles for armaments are the hardest ones. Wait till you face off against the 4 stacks of 145-195 dreamwalkers/dreamreavers. Their earth and sky doing 308-326 decay damage dwindles your troops before you can even reach them, with the dreamreavers casting it as a mass spell all your troops get it. Somehow the harpies can't get it, must be some secret skill of it, since I have seen all the troops around my harpies get it but not my harpies. |
Seems flying units can't have eart and sky cast on them. So that's why lawton |
im getting trashed today lol |
1 Cyclops costs over 6k silver and over 8k glory. You better have tons of silver just to get the 3 available now. Upgrade of it costs 20,9k silver as well. There is no logic why nomads are so costly, 3 of them costs the same as 1 cyclops while they crap out faster than cyclops ever will. And here I thought nomads were tier 3 creatures, turns out they are tier 6, the most utter crap tier 6 in the entire game.
PoT troops have only two tiers. Tier-2 and tier-5 effectively.
First 3 troops are tier 2 (roughly 30 hp)
And next 3 troops are tier 5 (roughly 90 hp)
And all troops have very low stats.
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Although they are from HoMM6 with different tier system, it seems like the admins are gradually fitting these factions into the 7-tier system despite their stats still being loosely based on the original.
Currently, the Sun Knight and this Recalcitrant Tribe have already been put into the 7-tier system in the game engine as in the event.
Although the way they are unlocked still follows the core-elite-champion 3-tier system (details aside since I haven't played HoMM6 before).
However, some of the units from Amphibian, Inferno, and Necropolis either already have their own tier between 1-7, tier overlapping with other units in the faction similar to the original game, or simply undefined (0). To which I presume we'll get their corresponding events after their tier adjustments have been made.
The unit tiers are in /battle.php?lastturn=-1&warid=... version of the combat log.
On this daily help page https://daily.heroeswm.ru/help/tables/creatures.php the tier in the first column is most likely derived using the same method and shows how the dreamwalker, worshipper, and centaur used to all be classified as tier 6 in the engine, but now they are 4, 5, and 6 respectively.
In practice, this will probably only be relevant for things like the +1 speed to tier 1 creature from robber boots. But I haven't tested if that works for these factions (e.g. might be similar to how it didn't work for TDE summons when existing creatures become player-playerable). |
It's annoying how much variance there is to combats. One battle is easy, while the next is almost impossible.
Silver: 5,868
Glory: 111,839 / 166,662
Victories / Combats: 15 / 18
Total victories / combats: 65 / 76
Got:
gold: 62,931
HG points: 20.1
MG points: 15
TG points: 5.4
WG points: 4.5
diamonds: 0
armaments: 18
armaments of Tribal: 17
parts of Heaven sandals: 13
parts of Imperial shield: 5
stacks of LG: 3
parts of stacks of LG: 26
scrolls of calling: 2
silver: 208,302
How are y'all dealing against max defence builds? my attacks are not getting through at all :| not to mention huge flyer stacks who I can't stop with the trap trick. |
Even the armaments are really different, 1 battle you get 300 dreamwalkers and another I have 400 worshippers and fetishits lmao
It's definitely harder than yesterday no cap :/ |
https://www.lordswm.com/war.php?lt=-1&warid=1115886182&html5=1&show_for_all=L19bdac88c8
That was my high defence battle, easier then I expected tbh |
Anybody has any tips on this?
https://www.lordswm.com/war.php?lt=-1&warid=1115979868&html5=1&show_for_all=L396bb3dee4
the grifs are annoying to deal |
Went up against a level 18 tribal with 90 defense. I had to fly around with my harpy and hit with my hero to make a difference. |
after completing main battles today i just plan to leave remaining aux battles for tmr when i can get a new boost of troops |