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|Author||Guide for new players and faction tactics|
Any guides/tactics for new players regarding different factions?
|For new players, I only know of this one:|
But it covers only the very basics like removing retaliation, blocking dangerous stacks, blocking shooters, etc. So it really is for players new to the game.
I would also be interested in more intermediate/advanced continuation of the above, perhaps covering topics like target priority, holy/darkness spell orders, positioning, identifying/protecting your win-condition, etc.
As for faction-specific guides, they are quite scatterred throughout the forum in the form of old discussion topics afaik.
But they have long died out due to inactivity relative to the automated posts on the daily bonuses in the general game forum that should've been in their own separate section similar like the announcements imo.
Digging through them will be extremely tedious, not to mention some of the information might be outdated, so I think it's best to post specific queries here on a case-by-case basis for now.
|Odin, the Russians have very informative faction guides. I'll link for Magician below:|
Battlewise wizard - https://daily.heroeswm.ru/n/mag-razrushitel
Wizard - https://daily.heroeswm.ru/n/manual_mage3
But you'll have to translate from Russian
|Thank you very much! |
|I m in for making new guides on .com forums|
There are many good players who can make it worth in the long run.
|holy/darkness spell orders|
That one looked easy enough... Until I started writing it down and listing all the different possibilities affecting casting order (factions and builds involved).
Perhaps I'll get down to it, but if you can narrow it down to a build and/or faction, you'll get my answer quickly.
|Darkness magic means control magic -> you have to control de fight, and every fight will be different.|
How to know wich spell cast first -> need to control the bigger threats and focus on
This is just expamples: (every fight you will have to adapt and think)
vs wizard -> mass drays to death
vs might build -> mass weakness > mass delay > (mass confussion) > mass drays to death
vs heavy shooter -> mass confussion > mass delay > mass weakness > mass drays to death