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[Update] [Everyone or oneself battles in CG]


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Author[Update] [Everyone or oneself battles in CG]
It's quite fun when we managed to win these games :D

I aimed for #2 or #3 and it worked so far.
for virtual_vitrea:
Tribal gets destroyed by FD
for virtual_vitrea:
I was thinking that with a boxed start dark magic was extra good. You've got a point with shamans though.
for Marquis Thornwald:
What about mass decay
You can but you need lots of SP means you have low def means people will want to kill you ASAP especially if you start decaying them. Now rushing a high def shadow barb isn't the thing I'm looking forward the most.
what a shit mode. didnt take long in my first and only try at it to realize it is not for me lol
Quite amazing it is, would love if they increased the frequency of this from twice a week :D
Legit fun to be honest,i just wish it would be more often
Finally can escape grind pit of 2v2. I hope this mode is more frequent
Hopefully blindfolded tournament also resumes soon :D
42.8 initiative. Insane lol
Looks like players status is shown as online when he/she is part of blindfolded fight. It's interesting to know the name of player whom we allied or made enemies with after the end of combat :)
for Murali:
Multipe friends can join and tear it up if they get in same team.
Dont ask how i know XD
Can't be helped ¯\_(ツ)_/¯
only good thing about it is you can just enter and press auto with mirror.
Mirror ai simply goes for sucide, seen a guy sacrifice vamp and shadow dragon under mirror.
Well all builds cant mirror
for virtual_vitrea:
Also keep in mind tribal spirit grows at half rate in this format
@38 Why does TS grow at half rate in this format?

Also I wonder if the way they calculate how well you do in an EOFO battle would be more accurately calculated by how much damage you do total, rather than how long you survive. I suspect the two are generally correlated, but it's possible for you to now last very long while still dealing a lot of damage (poison builds, for example).
There are coeficients for ranks.
This topic is long since last update and considered obsolete for further discussions.
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