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AuthorNew event
show me some battles. Too lazy to play event :P

here you go mate
(other players please look away xD)


https://www.lordswm.com/war.php?warid=1277255717&show_for_all=Ma99ab9f56b
https://www.lordswm.com/war.php?warid=1277255717&show_for_all=Ma99ab9f56b
https://www.lordswm.com/war.php?warid=1277257608&show_for_all=M2a0f458795
https://www.lordswm.com/war.php?warid=1277258352&show_for_all=Mddf0069103
https://www.lordswm.com/warlog.php?warid=1277259008&show_for_all=M3e743da902
https://www.lordswm.com/war.php?warid=1277259771&show_for_all=M32500a9658
https://www.lordswm.com/war.php?warid=1277260398&show_for_all=M40a508dc3a
https://www.lordswm.com/war.php?warid=1277261540&show_for_all=M2f4aa92460
https://www.lordswm.com/war.php?warid=1277262412&show_for_all=M2cbfdb7660
https://www.lordswm.com/war.php?warid=1277263016&show_for_all=M6f651c27db
for jahadad:
My hero! Thank you, J.
https://www.lordswm.com/war.php?lt=-1&warid=1277571961&html5=1&show_for_all=Md4b56cebdd

This battle was interesting at the end.
https://www.lordswm.com/war.php?warid=1277589193&show_for_all=M68ffd2ad5f Some factions do be easier than others
Some factions do be easier than others

Only because the AI doesn't have the sense to put traps for shrew several tiles ahead to make them stop in their range.
yep
Seems like until they trap better, shrews might be the best units in the game for dealing with large goblin only armies.
The strike and return makes it more straight forward with shrews and less likely to get caught out, though any unit with a high ini is straight forward so long as you do not over commit and simply attack, retreat etc

https://www.lordswm.com/war.php?lt=-1&warid=1277282273&html5=1&show_for_all=M205f41bd73
Getting a bit tougher, but still done in grace set rather than dawn, and as such is eminently profitable (provided you stop once it starts hitting the harder battles which I assume will come after level 50)

More gnoll armies in this batch of 10, and no alt tribal ones (at least for me)
The strike and return makes it more straight forward with shrews and less likely to get caught out, though any unit with a high ini is straight forward so long as you do not over commit and simply attack, retreat etc

Takes two turns to hit and retreat while Shrews can attack for both turns. Shrews are also one of the fastest ini units anyway. So it's more than a double bonus.
Dark elf move without much effort till 30 today. 60 battle done with auto.
for virtual_vitrea:
Seems like until they trap better, shrews might be the best units in the game for dealing with large goblin only armies.
go with HK
https://www.lordswm.com/war.php?lt=-1&warid=1277585950&html5=1&show_for_all=Mc255c11cd1
or shooter barb. 130 orcs 14 cyclops and 360 hobs. ezpz
https://www.lordswm.com/war.php?warid=1277656687&show_for_all=M8c4da64f16

pretty easy day 3. probably easier clear through 50 in shop arts as shooter barb.
Interesting - Did not know cowardice does not work against scarabs

https://www.lordswm.com/war.php?lt=-1&warid=1277666854&html5=1&show_for_all=M8d82159ed6
its not the scarabs. cowardice doesnt work if the goblins hp is more then 100 times the attacker. so if scarabs have 6 hp 2 is 12. 100 times that is 1200 hp. so anything above 400 goblins wont flee from scarabs
cowardice doesnt work if the goblins hp is more then 100 times the attacker

:o didn't know that. Thanks!
for slayerofall:
Olala... Thats why when my shrew attack they not move.
How the hell do you pass level 18 with the Spawing Tent? I tried as Elf and Barb, all enemies Necro and Elf and Tribal
for DarknessWizard:
Break the tent first. Put your creature that can move first or like bird to take your ogre to near tent and use wolf to attack tent. By the way i reccomend you had at least 5-7 initiative and 10 attack. Farm all point, don't leave any level left.
This topic is long since last update and considered obsolete for further discussions.
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