zerosk83 [5]  | |
| | |  | | Write a message | Character went offline at 22:46, 2008-09-28 | | » Combat level: 5 (77,946) +12,054
» Troops ready: 100% » Mana: 20 / 20 » Location: Empire Capital
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| | Statistics | Transfer log [>>] Combat log [>>] Game log [>>] | Roulette bets total: 1,100 Roulette winnings total: 500
| Combats fought: | 505 | | Victories: | 441 | | Defeats: | 64 |
| | Games played: | 3 |  | | Victories: | 0 | | | | Defeats: | 3 | | |
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| Resources | Skills | Talents | Meteorite shard: 1
Toadstool: 1
| Knight: 0 (0.00) +20.0 Necromancer: 0 (0.00) +20.0 Wizard: 0 (0.00) +20.0 Elf: 4 (255.54) +24.5 Barbarian: 0 (0.00) +20.0 Dark elf: 0 (0.00) +20.0 Demon: 0 (0.00) +20.0 Dwarf: 0 (0.00) +20.0 Tribal: 0 (0.00) +20.0 Pharaoh: 0 (0.00) +20.0
Hunters' guild: 3 (322.70) +77.3 Laborers' guild: 3 (406) +314 Gamblers' guild: 0 (0) +10 Thieves' guild: 0 (0) Rangers' guild: 0 (0) Mercenaries' guild: 0 (12) +38 Commanders' guild: 0 (0.00) Watchers' guild: 0 (0.0) Adventurers' guild: 0 (0) +1600 Leaders' Guild: 0 (0) +80.0 Smiths' guild: 0 (0.00) +30.0 Enchanters' guild: 0 (0) +104 ( +) | |
| Personal info | Attack and defense parameters influence damage dealt (and taken). The exact formula for physical damage is:
-IF Attacker's attack>= Defenders' defense:
D=Rnd(min,max)*N*(1-0.03*M)*[1+0.05(Attack-Defense)]
-IF attack<defense:
D=Rnd(min,max)*N*(1-0.03M)/[1+0.05(Defense-Attack)]
D-damage
Rnd(min,max)-random integer of the min-max damage interval
N-number of creatures in stack
M-mutual faction skill (i.e.: What level of the enemy faction's racial skill does the defender possess.
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