| Resources | Skills | Talents | Abrasive: 22
Fire crystal: 12
Ice crystal: 14
Meteorite shard: 18
Moonstone: 2
Tiger`s claw: 3
Toadstool: 20
Viper venom: 11
Windflower: 15
Witch bloom: 8
Steel: 2
| Knight: 0 (0.00) +20.0 Necromancer: 0 (0.00) +20.0 Wizard: 0 (0.00) +20.0 Elf: 0 (0.00) +20.0 Barbarian: 0 (0.00) +20.0 Dark elf: 7 (1445.50) +154.5 Demon: 0 (0.00) +20.0 Dwarf: 0 (0.00) +20.0 Tribal: 0 (0.00) +20.0 Pharaoh: 0 (0.00) +20.0
Hunters' guild: 6 (1207.57) +792.4 Laborers' guild: 5 (2194) +806 Gamblers' guild: 0 (0) +10 Thieves' guild: 2 (127) Rangers' guild: 0 (7) +93 Mercenaries' guild: 3 (512) +88 Commanders' guild: 0 (0.00) Watchers' guild: 0 (0.0) Adventurers' guild: 0 (0) +1600 Leaders' Guild: 0 (0) +80.0 Smiths' guild: 0 (0.19) +29.8 Enchanters' guild: 0 (0) +104 ( +) | |
| Personal info | http://www.lordswm.com/photo_pl_photos.php?aid=211916
AP sets:
http://www.lordswm.com/photo_pl_photos.php?aid=217559
mercenary quests, info useful to me:
http://translate.google.com/translate?u=http%3A%2F%2Fwww.witchhammer.ru&ie=U TF-8&sl=ru&tl=en
1% Ignore target defense = 1 moonstone + 1 abrasive
1% Earth Damage = 1 meteorite shard + 1 toadstool
1% Air damage = 1 Windflower + 1 Witchbloom
1% Water damage = 1 Ice crystal + 1 Vipervenom
1% Fire Damage = 1 Fire Crystal + 1 Tigerclaw
Attack and defense parameters influence damage dealt (and taken). The exact formula for physical damage is:
-IF Attacker's attack>= Defenders' defense:
D=Rnd(min,max)*N*(1-0.03*M)*[1+0.05(Attack-Defense)]
-IF attack<defense:
D=Rnd(min,max)*N*(1-0.03M)/[1+0.05(Defense-Attack)]
D-damage
Rnd(min,max)-random integer of the min-max damage interval
N-number of creatures in stack
M-mutual faction skill (i.e.: What
|
|