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slim90

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  Write a messageCharacter went offline at 06:20, 2010-02-14  
 » Combat level: 6 (159,215) +30,785

 » Troops ready: 100%
 » Mana: 0 / 0
 » Location: Empire Capital



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Statistics
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  Roulette bets total: 5,000
  Roulette winnings total: 0
  Combats fought: 389
  Victories: 318
  Defeats: 71
  Games played: 10
  Victories: 2  
  Defeats: 8  
ResourcesSkillsTalents
  Knight: 4 (244.04) +36.0
  Necromancer: 0 (0.00) +20.0
  Wizard: 0 (0.00) +20.0
  Elf: 0 (0.00) +20.0
  Barbarian: 0 (0.00) +20.0
  Dark elf: 0 (0.00) +20.0
  Demon: 0 (0.00) +20.0
  Dwarf: 0 (0.00) +20.0
  Tribal: 0 (0.00) +20.0
  Pharaoh: 0 (0.00) +20.0

  Hunters' guild: 3 (215.20) +184.8
  Laborers' guild: 2 (242) +118
  Gamblers' guild: 0 (2) +8
  Thieves' guild: 0 (0)
  Rangers' guild: 0 (0)
  Mercenaries' guild: 0 (5) +45
  Commanders' guild: 0 (0.00)
  Watchers' guild: 0 (0.0)
  Adventurers' guild: 0 (0) +1600
  Leaders' Guild: 0 (0) +80.0
  Smiths' guild: 0 (0.00) +30.0
  Enchanters' guild: 0 (0) +104 (+)
Basic leadershipRally
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Personal info
Knights A very discrepant and one of the most short-living factions populating the Empire lands. While possessing rather weak magic, knights rely upon their physical strength and tactical planning. They use all kinds of cold steel skillfully, and their creatures' characteristics are relatively balanced and useful both in attack and defense. This universality often grants them victory in a majority of fights; however it requires a strategic mind.

If you are a tactician by nature and prefer shrewdness and acute mind to brute force, then become a knight. Namely people have brought the idea of betrayal, greediness and pettiness into the world of Lords of W&M. However, though other factions show unconcealed dislike for knights, the fact remains that they are a force to be taken into account. 
2008-2026, online games LordsWM