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Utterly Ridiculous (Reducing Troops Count for Each Tournaments) Must See


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AuthorUtterly Ridiculous (Reducing Troops Count for Each Tournaments) Must See
This game server doing unfair actions against KNIGHTS Faction. From the beginning of the factions designed. Only KNIGHTS faction designed lower important compare to all other factions.


Proof is that ordinary class Knights with Min AP or Avg AP can't win or survive against 1 to 1 Battle against Wizard, Elf, Dark Elf, Necromancer. And also, So hard against Barbarians.

Once they stared Holy Knights Class then its a relief for KNIGHTS faction players. But, they still doing unfair action for KNIGHTS by reducing troops counts.

129 Wardens 53 Crusades 23 Griffins 11 Monks 5 Cavalry is minimum recommended for Holy knights which they enabled before Survival tournament.

As one of the KNIGHTS Faction player, request the Empire (Irritating decision taker) to re-enable the troops count of KNIGHTS.

I request all other KNIGHTS faction players to think about it.
Player banned by moderator Arctic until 2013-02-22 00:46:46 // Warning! No need to abuse capitalizing.
Well... I did feel bad losing some more troops :(
Proof is that ordinary class Knights with Min AP or Avg AP can't win or survive against 1 to 1 Battle against Wizard, Elf, Dark Elf, Necromancer. And also, So hard against Barbarians.


Proof that you don't know to play

Once they stared Holy Knights Class then its a relief for KNIGHTS faction players. But, they still doing unfair action for KNIGHTS by reducing troops counts.


Well, you don't know how to use your troops

129 Wardens 53 Crusades 23 Griffins 11 Monks 5 Cavalry is minimum recommended for Holy knights which they enabled before Survival tournament.


You rely only on brute force rather than on tactics

As one of the KNIGHTS Faction player, request the Empire (Irritating decision taker) to re-enable the troops count of KNIGHTS.


Well, I would suggest you (irritating decision analyser) to lock this thread before it gets idiotic.
Player banned by moderator Arctic until 2013-02-22 01:01:39 // Provocative message, please stay friendly (if possible), or at least neutral.
Vlaer (laughable inexperienced fellow)


I request only experienced players to comment on this thread.
Player banned by moderator Elrond until 2013-02-22 10:41:28 // Provocative message, please stay friendly (if possible), or at least neutral.
Knights were getting to powerful. Those 10 wardens you lost won't make a huge difference. They did well, i'm hoping the same will happen for dwarf and steppe barbarian :).
for Vlaer:
You can't say anything about knights if you haven't played them at his level.Not supporting him,but I'm saying you got to think his perspective.

for TheKnightsss:
I hear no one else complain,so why you ? whatever decision admins have taken,they must taken in account all the aspects.
at level 10 i lost 1 monk, 1 griffin, 2 crusaders,2 wardens and 5 brutes :(
for Arcanide:
hoping the same will happen for dwarf and steppe barbarian :).

on the contrary,at my level I got extra troops :-p
Holy knights were simply OP. It's good that they reduced their troops.
Vlaer (laughable inexperienced fellow)


I request only experienced players to comment on this thread.


How can you call me inexperienced? Well, you were crying at the forums just because you couldn't win, so I can very easily say that you don't know to play. Rather, you try to explain to me why am I an inexperienced fellow as you call me.

You can't say anything about knights if you haven't played them at his level.Not supporting him,but I'm saying you got to think his perspective.


Admins aren't dumb. They have done a lot more testing on each faction than you might have even ever thought of.
I request only experienced players to comment on this thread.
please define the word 'experienced' in your term.


at lv14, i found the red knight recruitment was changed.

in max range recruitment without rally:
1 exco, 6 crusader and 6 warden were missing; meanwhile 5 extra brute.

not sure in other recruitment [with or without rally], i didnt apply those setup before.

well, not a big deal on those little changed. the red knight was designed to be magic built in most cases; just live with it.

in case if you want more units? switch to white knight, you will have ton of troops later [provided if you have some knight fsp].
so true


i totally agree :)
I mean, what is this world coming to? Just because a person can't win, they start blaming the admins! C'mon, look at your own mistake before pointing at others fault. You'd be so happy if the admins provided you with a hundred more bows. Now you start to lose due to your bad tactics and blame admins for it. Well, I don't know what is utterly riddiculus, this thread or the idea.
Loafoant: I hear no one else complain,so why you ? whatever decision admins have taken,they must taken in account all the aspects.

Arcanide: Knights were getting to powerful. Those 10 wardens you lost won't make a huge difference.


One of the main reason, i take this serious. Because, just check out the past tournaments from 1. In all the tournament knights Faction could not score higher than all other faction with any possible troops combination. But, if check out the most recent tournaments. Holy KNIGHTS (with the troops 129 Wardens 53 Crusades 23 Griffins 11 Monks 5 Cavalry) could score equivalent score as all other factions. In that aspect KNIGHTS Faction design is useless.

Once again, I request all the KNIGHTS faction players to think about it.
do you want to understand what happened to wizard faction?
first they reduced mini arts bonus
then they canceled luck mini art so that we can't have might build
then they have put mini arts for free so that all players can do anti wizard
and lately even garg and golem can be poisoined
now I am playing like a stupid robot : one build cast and run with garg
so if some faction is downgraded them it is surely wizard
In level 11, holy knight rocks, especially againstElf, Dark Elf,
and non dark necro and demon. With just my 4 fsp in knight, I could beat elf & DE(he had extra arts) with ease. Almost beat a barb. but as DE I find it almost impossible to defeat a good playing knight(esp holy) .
Holy knight needed that reduction. According to me warden no. should be reduced while increasing monk/griffin/crusader. Over reliance on warden makes this imbalance(either too gud or too bad)...
Pang: please define the word 'experienced' in your term.



For this case, I call experienced player Who reached KNIGHT faction Skill level 6 and above and played as KNIGHTS in at least 2 tournaments.
Man, you guys are so(o x infinity) annoying. Whichever faction you are from, you start complaining when they are re-balanced. You must understand that before re-balancing, you were winning only because of brute force and not cause of your tactics. Now when the troops were reduced accordingly, you feel they are weak only cause your tactics aren't upto the mark.
#15->
I think DE was downgraded worse than wizzy. Faction skill and half the troops are meant for magic. Rest meant for might...If you go with magic, no chance in mg, hunt & other pvE. For might, they might be overall balanced in full art duel but definitly weak in GB -so overall less than balanced. And anti DE can be done MUCH easier than anti wizzy, 10x better( mini art effect depend on fsp lvl)

P:S- Seems this thread will turn out to be a whinning thread:P better lock it....
@14: why you use survive tourn scores for evidence? this is very stupid- some faction on some level is good so prize is only inside faction

can use only pvp tourn data to say faction is overpower
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