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   Forums-->Ideas and suggestions-->

Reduction in travel time at night


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AuthorReduction in travel time at night
that way u should increase the amount of gold we get by enrolling during night.
because we are doing a night shift ;)
Yeah well, you're Indian, so you'll get paid 10%
*grins*
How can you see a path in the night?
Genies don't need to see at night. At least not in the regular sense "to see", as they don't have eyes. They ain't even got a head...

+1 + Make travel faster not when it is night, but when there are fewer online. This goes in pair with the "fewer on the road makes travel faster", and if that happens to be at night, then so be it!
Day or night has nothing to do with us, especially given we have demons from the pit of hell, dark elves living underground all their lives, genies without head, druids with lamps on their staff, etc...
+1 for Warlock naviron's suggestion, this makes sense
Player banned by moderator ElfPride until 2014-12-10 06:43:10 // FR#1.7//1.7. Additional characters are not allowed to leave messages at the "Main forums" and "Trade and services" sections of the
+
+1
00-8 is anyways double hunt period.......and also less players
so quick travel will not only increase thieves operations but will also help people travel quickly for hunt assits at different location
so for players who do not have a premium mount can take benefit and also hunt assists will be facilitated with this
+1 Less trafic, means more speed.
No people to block roads for instace, also could drastically increase the chances of being ambushed, since it's easier to set a trap, and there's less possible victims waiting, and patrols.

Right now, as a thief I do not set ambushes at night... AT NIGHT! What kind of thief I am? A day walker robber kind? Anyways, cause the odds of getting a player, will be so low, not worth.
-1 You can't travel faster on a dark road :P

more creature, more dangerous so you more careful and travel slowly. logical
@krabylos if you go out alone at midnight say through a dark dangerous path, imagine cry of the wolf, dogs barking and the sound of bats and roaches (goosebumps) you will be so much filled with fear, that your mind will stop working, and you will start to run towards your destination.

In short you will travel faster.

You are not walking through a minefield here, you are warrior, these creatures cannot stop you from going faster

Till now thread got 14 +1 votes and 5 -1.
If anything the time should be increased at night. I don't know why you think Less trafic, means more speed.
No people to block roads for instace

because :

a) There are no roads.
b) There is no "traffic". Just people on foot, riders on elephants, horses, serpents etc.

There are no streetlights and if you ever looked closely at the map, it is full of dense forests, tall mountains, caves and water. Moonlight can't penetrate neither forests nor caves. And last I heard people who rush through mountains at night are found dead in the morning.

Now for the point if you go out alone at midnight say through a dark dangerous path, imagine cry of the wolf, dogs barking and the sound of bats and roaches (goosebumps) you will be so much filled with fear, that your mind will stop working, and you will start to run towards your destination.

Absolutely not. Ever wonder why legions of men make camps at nights throughout ancient history? We've made camps, took to empty caves or to safety always at night. Not because you can't travel at night but because it is goddamn easier to hold defense at night rather than offense.

Ever wonder why when we are ambushed, thieves troops are always at corners and ours concentrated in the middle? Because it depicts true sense of ambushes. We're surrounded from all sides and have to hold defense against the thief. Its the duty of the leader to keep the troops concentrated at the center.

Also when I have an army of 100 elite forest keepers, dozens of archers, a good number of unicorn and nice 4 tree bros to get me wood to get fire running why would I run from somebody? I would rather hold my ground rather than run like a coward. That is why there is no "Run Away" or "Pass by" in thief ambush lmao. You are supposed to stand your ground not run away.


The whole idea just doesn't seem too compatible with the sense of this world and rather draws observations from actual modern world we live in. This idea will never be implemented. And if you have to travel faster, why don't you buy a mount?
There's roads, they aren't roman roads, but definitely there's.
And no, not always our heroes choose the "let's go to the deep of forest, get lost and raped by a wolf pack or lost our money by a thief, cause it would be fun." All the times, when they can choose the road, they'll choose the road instead of forest.

The reason of making a camp at night can be many, like fadigue, cutting a supply line for a military purpose, preparing for a noturn attack, hidde from a superior force... I don't get why you bring it up.

If a army attack directly from one side, wouldn't be a ambush would it? Besides, most sucessful attacks are flank based or military relevant targets... All in center tactic only happen when a kid wants to show how his army is more powerful and pretty than others. And again, not relevant for this thread.

If you're ambushed, it won't be possble to run away, otherwise it won't be a ambush, it would be a fail attempt of ambush. Nothing to do on all in center tactic from kids.

Alright. Did you've mention 'buy' or 'rent' mounts, which means, "Just people on foot" is not true.
Secondly: If you've said our roads aren't super ultra cool, and yet people choose exactly same routes from 1 specific map to another specific map, which means, it will be overloaded thus leading for a decrease of speed.
Just imagine when someone needs to climb a steep road, or perhaps a small kind of mountain/rocks in the middle way, it will be definitely easier if they're alone, instead having to wait another person to go first before him/her.

It definitely worth to mention, nobody give a specific amount of time reduction, for a footed person. If you're thinking something about 50%, then you're wrong. It would be something likely 5 - 10% cut.
And about the darkness... Well, torchs are made for this right? And since all our heroes pass by same map thousands of billions of times, it won't be a surprise that they remember where is each rock position on the map.

Also would be realistic, if we could choose to an kind of "short cut" which would decrease the amount of time needed to reach anywhere, but drastically increasing the chances of being ambushed. Our heroes aren't tourists after all, they know the place very well.
Both Lord Harddude and Angel of death have given pretty strong reason for their opinions. But the idea is worth +1
There's roads, they aren't roman roads, but definitely there's.
Mud roads.

And no, not always our heroes choose the "let's go to the deep of forest, get lost and raped by a wolf pack or lost our money by a thief, cause it would be fun." All the times, when they can choose the road, they'll choose the road instead of forest.
That's why different locations have different travel times. Not relevant at all to night times as you mentioned.

The reason of making a camp at night can be many, like fadigue, cutting a supply line for a military purpose, preparing for a noturn attack, hidde from a superior force... I don't get why you bring it up.
You should read my post again to understand why I brought it up.
Hint : It was a reply to another poster.

If a army attack directly from one side, wouldn't be a ambush would it?
Nope it is called a hunt or a MG quest. And their frequency increases at night.

Besides, most sucessful attacks are flank based or military relevant targets... All in center tactic only happen when a kid wants to show how his army is more powerful and pretty than others. And again, not relevant for this thread. If you're ambushed, it won't be possble to run away, otherwise it won't be a ambush, it would be a fail attempt of ambush. Nothing to do on all in center tactic from kids.
What are you saying?

Alright. Did you've mention 'buy' or 'rent' mounts, which means, "Just people on foot" is not true.

Did you even read my post?
b) There is no "traffic". Just people on foot, riders on elephants, horses, serpents etc.

Secondly: If you've said our roads aren't super ultra cool, and yet people choose exactly same routes from 1 specific map to another specific map, which means, it will be overloaded thus leading for a decrease of speed.

Are you supporting my point or trying to invalidate it? At one point you say time will decrease, here you say time will increase. Smh!

Just imagine when someone needs to climb a steep road, or perhaps a small kind of mountain/rocks in the middle way, it will be definitely easier if they're alone, instead having to wait another person to go first before him/her.
Lol again point in my favor.

It definitely worth to mention, nobody give a specific amount of time reduction, for a footed person. If you're thinking something about 50%, then you're wrong. It would be something likely 5 - 10% cut.
ok

And about the darkness... Well, torchs are made for this right?
Since caves are always dark, time shouldn't change a bit.

And since all our heroes pass by same map thousands of billions of times, it won't be a surprise that they remember where is each rock position on the map.

First of all it isn't modern roads made of concrete that will maintain their texture and shape over long periods of time. These are mud roads or roads carved into mountain. You never know what is next step until you take it at night time. What if you accidentally disturb a pack of wolf raiders and goblins lurking in caves? Even dragon guards are a problem in caves.

Also would be realistic, if we could choose to an kind of "short cut" which would decrease the amount of time needed to reach anywhere, but drastically increasing the chances of being ambushed.

People who frequently travel already know these shortcuts.
Roads. Which are currently used by poor contries for car traffic or transport of goods. As for the game, is pretty enough to transport wagons of goods, pedestrian passage and mounted people, and definitely would suffer a penalty movement from climate effects, and size of traffic, since they aren't big enough nor well structured enough to contain a large scale of people transpassing at same time.
I'm not saying they're as good as paved roads, but they're definitely somewhat helpful.

Yes, climate or traffic would affect much more than day/night cycle, leading for acceptable decrease traveling time, on night period.

Or I should not.

Alright, mind you tell me how someone could become a better track on a darkness period, when would be impossible to saw the own feets? Or perhaps get more MG quests, when the contractor giver would be sleeping?
No, for hunts you follow a track, for mg you do a specific mission designated.
There's nothing to do with ambush in both cases, except from brigands, doesn't represent even 25% from all possible contracts.

I think you haven't read your own post.
Just people on foot, riders on elephants, horses, serpents etc.
Unless you expect people being ride by elephants, or someone pay for them and walk on his side for absolutely no reason, then yes... You've claimed that some people will own mounts, the buy/rent was merely because of the system limitations. Or did you mean footed people and riders as neutural creatures? Would be really funny to watch a gremely being mounted by anything, I must tell you.

Depends, my first post was being extremely superficial for the matter.
Since it's there's absolutely no explanation to waste 120 seconds per each map travelling, to not mention it may be need up to 6 maps to reach a destination from some MG quests, plus plus 1 - 3 to reach announce the contract was been fulfil and perhaps 1 more map to reach a enrolling location, if you're on a place which is probably empty, such east river when most players are online.
From my experiene I can safely says that anybody who makes 10 MG quests per day, walks a averange of 5.5 per quest, which leads to 6600 seconds waste or 1:50 hour wasted in nothing. If someone does that in one year we would have 660 hours wasted, or 27,5 days in an year. Just remember this is a averange and WILL be a wrong math, to not mention a player must to at least 10 MG quests in an day.

So... Once I've it's a insanely pointless waste of time on a futile thing out of reason. I've give a superficial example to just cut off all the time, cause it's stupid. But since you're asking for a propely answer, then as I said, it depends.

It may have a individual time for steep plain anscent or descent, thus taking in mind climate variations and time of day, must have a personal time for how dense a forest is to further increase the travel time needed, mainly on darkness, must have a personal time travel for roads nearby cities since it's more populated with wagons coming and leaving, mainly the empire capital, must have a personal time for rivers... And so on... The amount of variations could easily suprass hundreands of possibilites, so that's why I wasn't specific. I merely wanted to cut this crap of our insanely high travel time needed.

Oh, so you're focusing on make score? Shame on me then, I though it was a thread for ideas sugestion and debate. Guess I should stop now then? Since you're just wanting to be right and claim attention to yourself, be my guest for that.

Indeed, caves won't change, and deep forests on darkness should suffer a travel increasing time period needed, but since I don't want to be so realistic, I'm still going on decreasing, if it's not logical for all circunstances.

No, not all moderns roads are made of concrete, take a look on underdeveloped contries. Besides, paved roads are a thing which basically romans did on ancient time, which this game is, based on ancient time, so it's not a big absurd that we've mud
/dirt roads, actually it's pretty accurate, for most locations except from empire capital, which could've been concrete. Well, if somebody accidently disturb a pack of wolf raiders, this person would be screw, won't it?

Yes, that's the point on additing a new alternative then. So we can cut the time of traveling, on something lore friendly.

___

Limit of digits stuff.
Dammit, I would really appreciate a edit button.
Whatever.
-1

Not going to happen as admins already provided mounts and portals to enable faster travel.

Logic would say that it should be slower because of all those extra creatures which come out at night plus as already said it is dark which would slow down those races without infravision.
closed by minku1208 (2015-05-05 21:22:21)
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