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Portal of Time


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AuthorPortal of Time
Oof luckily I was not on the receiving end of those attackes..

Argh lost another due to foolish teammate, he has all ranged =.= sharpshooters, wardens, crossbow, GMB, etc..
we won it though, i mean... at this point of the game, it doesn't seem to matter too much even if you lose 1 stack of 10 invokers foolishly.
we won it though, i mean... at this point of the game, it doesn't seem to matter too much even if you lose 1 stack of 10 invokers foolishly.

Mostly its either you outright win, with more than 50% troops remaining, or you outright lose with enemies more than 70% remaining. So losing a big stack doesnt matter :p because you would have win/lost anyway with or without them
yeah, it kinda depends alot on how enemies move. I mean if you're running immortals you'd want a weaker stack near stronger ones so you just have to take retal from the weaker one.

Templar marksman, mighty kappas, goblin trappers and both white/golden spirits are influence the game so much. Hate them all! :)
The most annoying part of the wild goblins is that their traps always works, even if is only one unit setting trap for 500 imps.

Crippling traps:
This creature can set a trap on any tile of the battlefield which is invisible to enemies. When an enemy stack walks into it there’s a chance its movement will be reduced. The enemy will also take damage.

Admins should change "there’s a chance" with 'always'. I never seen a trap that fails.
twice in one match my immortals hit those traps went from almost killing half the enemy's troops to be stopped cold and a turn wasted. twice!
question how high up can you boost the attack and defense %'s? Like theoretically could we reach 100 % damage reduction?
@167, Great question. I really want to know now but don't want to reset my whole army to find out.
This event is good,except enemy barbarians,they are like the worst kind of enemy you can get,annoying traps,double movement speed to all units the minute you attack,everyting is cool if you dont end up fighting some barbarians.
If I play Magic. What do I need? Attack? Deff? Dwarfs? Magic level 5?....
^ Lot of meat. Some meaty, less attractive to AI unit .

Highest Magic Guild Level..atleast 4, so that you can use chain lightning.

I think magic is a good option in low levels, but as levels increase their hp increases to a point where magic will not be so useful.
^ Agreed. And the best time for magic is levels 20-29 or so.
It's 49 battles max?
^56 I think as event ends on 27th Nov.
The favorable location of the stars in the sky will last only 8 days until November 27 inclusive.
Doesn't mean it's 56, but you have one more day to fight your carried over battles? How was it last events?
The last day is 27th november so maybe its 56
It is 56, previous ones were more or less always 56.

And what on earth are the AI priorities? I has full stacks of sky shaman, clerics (which they usually go after) but in my last one the all went after my berserker first, my berserker was not in the way, was not blocking,etc.
^They have either become smarter(eviler) or your berserker was the top priority (because of madness causing 0 defence)
Smarter it is i guess.. my berserker was not on madness mode.
This topic is long since last update and considered obsolete for further discussions.
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