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Stock of shop arts refilled after an arguement(Must read)


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AuthorStock of shop arts refilled after an arguement(Must read)
I think its the admin's strategy, to deplete the artifact stock during event so that there is some profit to them.
This also profits some people who pile certain artifacts.
If you feel cheated(that you have to buy goods above M.R.P :P), Try to pile artifact too.

I also felt a bit cheated like that, but if you think that's a nice move by admin and its not a new thing.
Instead to blame some people what we can do is to find possible solutions to it ))

What I am going to do is to pile some rings,amulets,sword this time to make profit in future)
Please note: Trust me .Moderators do not have access to someone's account, nor can they block your hunts.
Back in 2013, not long after the merge they made some changes to the way artifacts were stocked. Perhaps that provides an answer for why artifacts restock in the artifact shop.

https://www.lordswm.com/forum_messages.php?tid=2001237 - Changes in economy.

https://www.lordswm.com/forum_messages.php?tid=2001248&page=0#31376779 - Changes in economy discussion.

Perhaps the artifact shop restocks based on the production on map facilities. However, the stocking does not happen at the end of shift, but rather at a certain time a day.

That might provide a reason as to why the artifact shop sometimes restocks.

But I will go further with my speculation... The announcement suggests that the art shop purchased arts based on facility production. Perhaps the artifact shop physically purchases the arts that are produced at the facility and that could provide a reason as to why they sell out so quickly.

But again, pure speculation to consider ;)
quote something offensive because I don't see anything in his posts.
Well, I am sure you will find something or the other if you visit his previous topics. Also, I wonder what he wrote in post #7 that it had to be deleted.

As Bheem said, if you do not want to buy arts above their normal price during events, stock up. More importantly, it should be all fine if you simple buy a +15 or +20 durability art for a good price and repair them whenever you need; I cannot find this to be a serious issue in any way at all.

Any method to earn gold that you cannot prove to be illegal is accepted in this game, whether it is 15 million from roulette or 20 million from tavern, or even a few thousands from trading such artifacts for inflated price during events.

I really don't understand what the OP wants; does he want there to be unlimited arts available in the artifact shop? If that is so then that would actually ruin quite a fun part of the game in my opinion. Spending a few extra thousands of gold is not something you should feel "cheated" about, what if you were one of the people who bought TGI for 1 million+ gold? This claim is literally asking to ban players from trading in the market for profits, many players enjoy that and earn significant amounts from that, you cannot change something that has been accepted for years just by creating several spam topics in the main forums.
I suppose it could be done to promote smithing, trade and need for planning for future.

After all it is lords of war and MONEY.
This claim is literally asking to ban players from trading in the market for profits, many players enjoy that and earn significant amounts from that, you cannot change something that has been accepted for years just by creating several spam topics in the main forums.

The presence of scripts (which "I" think do exist ) would determine who is able to make genuine profits. I think we would all like the chance to be able to make profits... but that is a much further goal when buying single artifact for normal usage is an accomplishment.
OP is correlating absence of artifacts in stock with donations and thinks it is a conspiracy by admins to promote the latter. I don't think this is true but even if it is, it isn't exactly wrong except this wouldn't be a free game in a true sense anymore.

For your other argument, which is to stock up before events - I think you are neglecting most people don't have enough gold to be able to do so. Sure, if you are only gonna consider people who prioritize enrolling within their real-life schedules or donate a lot to never worry about gold, then its a different matter altogether. I think one of OP's previous suggestion was that the wages are not enough to sustain the activity of people who love battles,hunts and other aspects that require ammunition and gold. He does seem to hold a grudge against our moderator for locking that topic, however :) Well, no comments on that.
I read these threads and was rather surprised to see that people still don't have clear how the shop is connected to the facilites.

So it may ease some pains if i explain both how this works, and how you can buy artifacts from the shop when it is at 0.

At the end of the day, i think this is the reason most people think that there are scripts, out there, and get bad blood about it.. Well, let me show you how it's all safe and legal ;)

First of all, the artifacts shop yesterday and today: for those that knew the old .com server (and its 7 zones) you may remember how you could get a load of items in a far away area like seraph's tear, and still get no artifacts in the shop.
It was then annoying to go and travel for 10 minutes from one zone to another the other end of the map and get your art, with no guarantee that somebody wouldn't snatch it right before you reached the destination (specially during events). I still remember the fights over those defender's shields..

somehow, dunno if it was already like this or changed later, the RU server was made to work rather differently.

Here, all facilities are directly connected to the shop, and whenever an item is produced, it goes straight into the shop for sale. BUT it also remains in the facility: basicly whoever first buy it, be the player at facility, or the one at the shop, will reduce the virtual pool of items by 1 unit. When the pool get to 0, there are no more arts available either in stock or in he facilities, but as long as at least one item is available in a facility, then there will be the same amount in stock at the shop.

But then, why don't we see the shop fluctuating? Simply because, there is a delay between the actual stock *shown* in the shop, and the *real* stock in server. This delay is of variable amount of minutes, and of course, the fastest the items sell, the least chances the server has to update the shop's information.

Same as if you look at the chart of facilities requirements for resources, they are always outdated by a good few minutes.
BUT, server side, the items *are* in the shop, when they are in the factories!!

All this is good and such, but then, when you go to a facility, it's stock is at 0, then you wait until workshift ends and there you can't get the art because of a strange lag, and the stock is back at 0 in a few split seconds..

Script?

Nah! ;)

Most players (probably on the RU side) are simply doing a direct buy from the shop.
How do they do, since the shop doesn't show the 'buy' option when its stock is at 0?

This is how it works:

When you buy from a facility, you are loading a flash box, while when you buy from the shop, you use a direct link: Unless you are a nerd, you won't be able to create a line to communicate with the server and process a direct purchase from the facility box. And anyway, that would be paired with a script (in fact, it would be a "manually handled script").
Loading the box takes time. When several people go at once to open that facility, the server is pushed to send information about it, so that part starts delaying.

If loading of that page is a huge amount of exchanges between server and client, answering a simple query from the shop (only one line) is only ONE exchange. Problem is, in shop you don't see the buy button because stock is at 0, right?

But, you can use the simple link option that the game put at your disposal to create shortcuts to keep in memory the shop's "buy" link.

Simply right-click on the 'buy' button in the shop, and copy the link. Then go to your profile setting and paste the link into one of the 5 shortcut slots provided for you free of charge. name it with the name of the object and save.

You are set!

Next time you want to buy that item, wait for the shift to end, and then just click your shortcut link (don't waste time checking for stock or loading the facility page, items will be there.. for a second or two ;) )

The gold and resources reduction in
*The gold and resources reduction in your hoard will show that you have purchased the item, even if stock has never moved from 0 on both the shop and the facility.

And this is how people buy arts during events.

Legally and with no scripts ;)

(but i thought it was well known!)
for guyb:
Ah I see, thanks for the clarification, I never knew that :)

conspiracy by admins to promote the latter
So earning money from your business is the definition of conspiracy? :D

For your other argument, which is to stock up before events - I think you are neglecting most people don't have enough gold to be able to do so. Sure, if you are only gonna consider people who prioritize enrolling within their real-life schedules or donate a lot to never worry about gold, then its a different matter altogether.

Well, if you cannot afford to buy arts before an event starts, by common sense you can't buy it even during the event. What you said doesn't make any sense to me.
for guyb:
Wow, thanks. That was really informative. I had no idea we could do that.

for randomr1:
What makes no sense? Stocking up on a set of artifacts requires you to have enough gold saved up unlike buying a replacement for broken artifacts as they lose durability over time.
I will add to guyb's tip that you can buy more than one if you are lucky, with F5.
Looks like we are many who do that. ;)
for guyb:
Well you made it clear for all of us, thanks :)
Atleast, the topic became useful)
Thanks
omg !!! secrets out!!! xp
but however after so many people complaining about arts mysteriously disappearing the moment shift ends i did try manually going to the facilities to snatch with other players and i did come up with some inferences of my own...

there are cases when before the shift ends there are 0.03 in stock and after the shift there will only be 1/2 in stock meaning there's only 1/2 arts for everybody to snatch while if before the shift ends thr's 0.87 then thr'll be around 3 or 4 ...
meaning there will be a higher probability to get certain arts if you check the amount of stock left...

and for the record i tried manually purchasing stuff 6 times yesterday of which i managed to purchase 4 arts...xp
the 2 times i failed was because i clicked the wrong facility once and i was just too slow the other time...

I still remember the fights over those defender's shields..
and yes i do remember those good old times...
i also happen to remember how i used to set a clock a few seconds faster then the lwm clock to compensate for the time needed to load the text box...xp
for guyb:
Wow, thanks. That was really informative. I had no idea we could do that.


same :P i never tried it, i will try next time :P
This topic is long since last update and considered obsolete for further discussions.
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