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Anniversary events


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AuthorAnniversary events
for Lawton:I don;t think there needs to be a cap in the coding to explain the highest number of arts for duplicate being 6.

There were only 50 battles with usually around 37-39 wins.

Out of those wins only a certain probability would get shop arts to have any realistic chance of duplicates. The distribution would likely follow a normal curve- with a max of around 30 shop arts, however the liklihood of getting 38 shop art drops is very very small, within this to then receive identical on lots of this is also very small.

Within our sample size (which within the community who reads this is not huge, certainly not big enough to expect returns on those whose odds without a cap would be very small indeed).

If one makes some simple assumptions lets say the chance of getting shop arts as a drop is 0.24 (4 main drops, armaments, rare, gold and shop arts, with diamonds and chests making up a small percentage) and that then getting a ring as 0.23 (rounded up value of 2/9) - making the odds 0.0552. While these are estimates - they are estimates based on what I think are reasonable assumptions and so are not likely to be hugely away from the real values.

This is not particularly low - which when one considers 38 wins, the odds are in your favour that you would get one or two. To get up to 6 is not unreasonable - but to get to 7 is getting to be pretty low odds.

If no one on the server got 7 then I think perhaps there is more liklihood of there being a cap - but personally I do not think the data suggests the need for one at this stage - and on a human level see limited liklihood of them bothering to code for a cap.
My wins were 39 out of the 50. What I got as artifacts were 6 ring of torment, 3 blade of rebirth, 2 flame boots, 2 flame helmet, 2 talisman of wardance, 1 flame plate and 6 of those random 15 durability artifacts, which sums it up to 16 shop artifacts and 6 low durability rare artifacts. Needless to say the drop of an artifact felt really high to me.
From the looks of those stats your shop art drop rate was 16/39 = 41%

So perhaps the drop rate for shop arts is higher than I estimated.

It is suggestive that the rate for rings is twice that of other arts as summised. I feel sufficiently intrigued (and not motivated to do other work) to have a look at my drop rate now.
Drop rate is random I suppose.. I got ring 1 time, and luckily sword 6 times ( or 7 ) :)
My drop rates were

Rare arts 6 drops = 15.8%
armaments 14 drops = 36.8%
Gold 11 drops = 28.9%
Shop arts 7 drops 18.4%

So in comparison to yourself Lawton my drop rate for shop arts was much much lower (as you would expect since yours was likely to be high as part of the reason you got so many duplicates)

Of these arts I got 2 Flame helmet, 2 Obsidian shield, 1 Dragons eye, 1 Bow of midnight still and 1 Flame plate. So a pretty even distribution and nothing special.
there are 2 slots for rings.it is logical to get more rings if the game picks a slot in random (from the 9 available) and that should be the right way to code it
there are 2 slots for rings.it is logical to get more rings if the game picks a slot in random (from the 9 available) and that should be the right way to code it


so you are saying you get drops from your hero arts equipped in battle?
i am saying you get one drop from the possible 9
conditional on that you get a shop art, the probability of getting a ring is 2/9, twice of the probability of getting any other shop arts, 1/9.
for Lady sofiouta:
for gonlador:

You mean conditional on that you get an art from your equipped slots only. In which case shop arts in already implied because you could not play with non-shop arts.

It should be easy to confirm if we get one of the equipped arts as loot only.. In case anybody got something besides one of those.
i also thought the shop arts drop were limited to what you were wearing at that time but...
I was not wearing those rings :)

somebody else were not wearing those rings however did you get the free mage set??
so maybe the shop art drop is not limited to what you were wearing but rather a random art from the free set you chose...
anywayz i gt 4 swords 4 rings 2 bows 1 helm 1 armor 1 shoe 13 drops from 38 wins...
sry i gt 2 helms so its 14/38 = roughly 37% hahahahaha
but i only gt 1 rare art though... not that i wanted them anyway...xp
i also thought the shop arts drop were limited to what you were wearing at that time but...


not according to how i interpret post 203.
You mean conditional on that you get an art from your equipped slots only. In which case shop arts in already implied because you could not play with non-shop arts.

no. the pool of shop arts are the best possible arts in the shop for your level for each slot. it has nothing to do with what you are wearing during the battle. there are 9 slots, so the pool has 9 arts, but 2 ring slots mean that there are 2 rings are in the 9-art pool. each of the 9 arts in the pool is given out with equal probability. as the result, we get the ring twice more than other arts.
no. the pool of shop arts are the best possible arts in the shop for your level for each slot. it has nothing to do with what you are wearing during the battle. there are 9 slots, so the pool has 9 arts, but 2 ring slots mean that there are 2 rings are in the 9-art pool. each of the 9 arts in the pool is given out with equal probability. as the result, we get the ring twice more than other arts.

By that logic there is greater probability for getting a ring but its still not 2/9. If it is dependent on best of the artifact shop for your level and not what you are wearing then both mage + might sets should be considered. And some of the arts (like shield and armor) are common to both sets at certain levels. This means that there is not always 18 unique arts for each level that can qualify as best for that level.

Anyway, i don't understand where you or sofia got the "slot" idea. If it is based on artifact shop then each ring should be counted only once so assuming that we're getting a drop from best might set only. You can then count it as 8 arts instead of 9.
At the end of the day I think the general agreement is that the code is set to select from a pool of shop arts. Whether this is from a pool of 16/18 (all relevant shop arts for your level - depending on whether you count rings twice), or from whichever set (mage or might) matches your build - by this probably just by looking at sp+kn if beyond a certain level gives mage below it gives might).

Beyond this the only way of trying to deduce what the odds are would be from drop rates, and realistically we are not going to have enough numbers to get sufficient reliablity.

The fact that those with large multiples of the same art seem to be for rings is suggestive that the chance of getting a ring is higher. Whether 2/9 or not is anyones guess.
for Lord MilesTeg:
Yes i know this seems like a pointless exercise trying to figure it out when there may not be enough data. But really, there is nothing interesting happening in the forums lately. Everything is so dull and moderate.. When i am waiting for a battle, i go to forums and this is all i can see.
I don't get where everyone is getting this "slot" idea from. I would assume they just take all the best shop arts possible for your level(good ones), and pick one randomly. Why on earth would rings be given preference?
for randomr1:
Only case where rings would be given preference is when the loot is a replica of your equipped items. Because you would be wearing 2 rings thus greater probability.

Anything else said here doesn't make sense to me either :D
I got 3xRuby quarterstaff. Difficult to find its use for me :)
This topic is long since last update and considered obsolete for further discussions.
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