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Tournament: Search for the Mightiest Pharaoh



AuthorTournament: Search for the Mightiest Pharaoh
Sometimes, when you wait for something with such anticipation, and watch closely for any new information about it - it does not come. But if you just take a moment to distract yourself with something else, time seems to begin to flow differently, and the long-awaited news comes far sooner. Maybe it is a trick of the mind, but it's happened this time too. Most of the Lord or Ladies's eyes were turned to the mysterious missions of the secret raid, as the first news about the results of very difficult negotiations with the pharaohs came from the walls of the capital's palace. To all appearances, the alliance was forged - and, besides all other formalities, it is also traditional to hold a survival tournament in such occasions.

Lords and Ladies! Negotiations with the Pharaohs are coming to a logical conclusion - and soon the Empire will solemnly welcome its new full subjects. And now, on the eve of this event, the start of a special survival tournament called "The Pharaoh insight tournament" is announced. In the course of this competition, everyone from the 3rd combat level can test their strength and capabilities in a new look arena:

 


A tournament with no entry fees. Artifacts do not work or break. Additional bonus: HG points and +5 parts of a rare stack for each battle. Hunters Guild points will be awarded depending on the waves that have been defeated: +1 guaranteed, +1.25 if the first 7 waves are beaten, +1.5 for 8 waves, +1.75 for 9 waves and +2 if all 10 waves are completely defeated. The parameters, skills and armies of Lords and Ladies during tournament battles will be fixed. Those who will succeed best in mastering the new faction will be rewarded with unique achievements:

   


The prize pool will be distributed to all participants who score points. The award will be calculated according to the formula Awards = Prize Fund * Your best result / (The sum of all the best results of participants).

Pharaoh is a completely new faction in the Empire, the distinctive features of which are::

- Racial ability - Cycle of day and night. In battle, one of the effects of the cycle is constantly active: the phase of day or phase of night. Phases change after each turn of the Lord/Lady. The day phase intensifies all light magic spells, while the night phase intensifies all dark magic spells: it decreases their cost and increases their spell power, thus increasing the duration of their casting;
- The central skill is "Shining Moon and Sun." During the phases of Light and Darkness mass spells are available, if there are corresponding spells of 1-3 levels unlocked;
- The faction skill level effects the increase in spell power when calculating the light and darkness spells' amplification in the corresponding phases. Calculation Formula: [1 + skill/2] - so, at FSL 10, 6 spell power is added to the spell.

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More victories!
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