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Author5094 gobs archers
I thought that enchanted gargs were not useful .. as they gave not big differences against gargs .. :) but some of players had opened my mind, then I bought them . :) thx to all .. :) yeahh gonna wear full mage arts + GH maskrobe .. :)
Some thoughts about your goblins hunt, mostly to do with in-field strategy:

You were lucky you had only 2 stacks. This might not happen again. Worse is when there are 5...

Genies:
* They will go down at the first shot. Better split them in 3 stacks so that they have higher chance to cast, so get more spells before they die.
* mini-arts: no need for HP on them. They'll go down at first arrow anyways... Better put Initiative+Morale+Def. The hope is that high ini+morale would give them higher chance to cast before they are shot down... (even twice if they get a morale boost -- don't hope more than that :))

Better take magi instead of golems. At least they would do some damage before getting shot down. Ini+Morale+Attack sounds like a good choice for magi miniarts.

Gargs: Better use speed instead of initiative (so Def+Hp+Speed). Just in case they get to see the end when goblins will run out of arrow and they'll start chasing (quite unlikely since they have 10 arrows, but you never know...)

Keep a few 1-stack of gargs to block the shooters for 1-2 rounds.

Hero+magi should cast on one stack and all Genies cast on another stack until a confusion or delay shows up. Then pass on with genies to another stack, and so on. Hero should leave the stacks affected by confusion/delay at the end (kill the healthy ones first)
Keep a few 1-stack of gargs to block the shooters for 1-2 rounds.

I would advise against it. Whether a 1-stack of gargs or a stack of genies, the stack is killed with one hit. So you might as well use the spare slots to split genies. You have nothing to lose by concentrating all your gargs into one stack and splitting the genies, and everything to gain.
closed by Lord Edwin1908 (2011-08-05 06:38:57)
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