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AuthorCrafting backpack?
https://www.lordswm.com/art_info.php?id=13coin&uid=387951419&crc=iaece77e69

the only thing im curious about is if the stats works on this item in "shop artifact" settings like CG since that could give a huge boost in stats
5 stats is definitely a big deal though and in engagements of equal skill definitely makes a statistically significant difference. Not sure why people think otherwise.

Can't see many bothering with the expense.
the only thing im curious about is if the stats works on this item in "shop artifact" settings like CG since that could give a huge boost in stats

You'd have to think the admins had thought of that. I checked flask of health and that can't be enchanted at all
the only thing im curious about is if the stats works on this item in "shop artifact" settings like CG since that could give a huge boost in stats


They shouldn't, like enchantments on shop weapons have no effect in "shop artifacts" battles.
for Acean: how impactful is 1 more attack when magma already gives me 110+ attack?
1 more attack

1 more defence

1 more init

1 more knowledge

1 more spell power

It makes a difference especially for hybrid builds. Game transforming at max level, no. An edge, for sure.
how impactful is 1 more attack when magma already gives me 110+ attack?
I guess this update is more inclined towards clan pvp aspect, where you won't have 110 attack with Magma, more like 94-95 with GTSR and other shit. There 1 att, 1 initiative can make a big difference)
1 more cast, a little more damage can be a deciding factor in many clan pvp cases for a mage
for Sage Jiraiya:
but who cares? there is zero new players.its just same old ones doing same thing each day. aka dead game.a pvp in a dead game does not matter
Don't worry, alt-tribal will be released soon, Fallen Atheros
No more cheap backpacks :(
The time definitely needs to be reduced. Why does it need to take time at all?

I do think it needs to take time as everything in the game takes time however, the time should decrease as you get better at enchanting.

They already have it that when you are a level 9 smith (or level 5 enchanter) you can smith and enchant at the same time as a bonus. However, they need to make these easier.

It would be nice if they created a level 10 smith (or more) that sped up repairs. And they should add the same for enchanters. Perhaps as a level 10 smith, you can repair 10% faster, at 12 then 20% faster, etc.
This topic is long since last update and considered obsolete for further discussions.

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