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Author[News] Wrathbringer Tribal
the troop numbers are too high (rather obviously)

They just cut it.
for ProZyk:
:confirmed date for alt Pharoah is when you become a grandfather
Big nerf. But now the numbers seem just right.
This class needs cut of 25% army, and nerf the cyclope debuff from perma to the amount of creatures.

Also would be ok to nerf attack cost from 7 to 8 imo.
New side faction also mean new achievement. But sadly no additional reward
Can someone catch me up on the following
- What's the formula for Corpse Eater
- Where's the thread from last event with this faction? I remember doing some analysis on the numbers
- Does "Range Penalty" ability apply on on of regular distance reduction, or does it replace it? Ie, when shooting a far away creature is it 1/4 of the regular damage or 1/2.


- Does lightning breath reduce damage from the primary target? What's the implication of damage being "shared" between multiple targets? Is this an ability that makes the troop worse,...


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Eyeless wyverns deal 329 damage to Nightmares. 4 perish.
Eyeless wyverns deal 429 damage to Spawns. 22 perish.
Nightmares deal 32 damage to Eyeless wyverns.
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Spawns deal 315 damage to Eyeless wyverns. 2 perish.
Eyeless wyverns deal 792 damage to Spawns. 24 perish
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This faction is very weak to YOLO opponents (same as FD when it was released). 12 point defense talents are criminal.
Ogre trophy-hunters receive 100 Tribal spirit.
Protectors dampen 55 damage with Tribal spirit. (55 spirit lost).
Ogre trophy-hunters deal 207 damage to Protectors. 10 perish.
Ogre trophy-hunters dampen 602 damage with Tribal spirit. (172 spirit lost).
Protectors deal 2138 damage to Ogre trophy-hunters. 30 perish.

Majestic
Tribal talents seem intereting. Don't know how much of use they really are. I think they can be a bit cheaper.

Defense talents are criminally expensive. Better just remove the wheel.
https://www.lordswm.com/war.php?lt=-1&warid=1535822268

Mage tribal beats might wiz.
He uses vitality, so it has its uses.



The talent wheel is a bit uninteresting for sure. Almost everyone will be doing some combination of offense + shout talents while ignoring the other branches.
What the frick did I just watch haha. Tribal mage spamming unity spell -__-
for Another Player: :p
for Gojizaur:
nerf the cyclope debuff from perma to the amount of creatures.

They listened! Ability has been updated :D
nerfed to the ground at release...expensive talents, cyclops nerfed,low troop count.not a fan of this
bad talents too,if you want to make a rusher faction you have to give them speed and ini,but alt tribal is too slow
They listened! Ability has been updated :D

This is very sad...
lol. You want permanent debuffs coming from a T7 unit that can hit two stacks at a time and have 8 speed?
Negative luck, like negative morale, feels terrible
lol. You want permanent debuffs coming from a T7 unit that can hit two stacks at a time and have 8 speed?
I like having unique abilities. We have far more broken things in the game (like 2-turn DoF by FD etc)
for ProZyk:
mage de and dark demon are another two... so many factions are unplayable in cg because they insta lose to one or the other. And they are super common...
This topic is long since last update and considered obsolete for further discussions.

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