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AuthorReaper's Duty
Do you also hope for random FFA opponents as well? Because I don't.
i do, for sure.
I hate ever having to copy others builds, and I'm all for any system that can change that.
yes to any system where you cant just wait for last day and spam copy your way to top 100 in events. lots of players do this, thats why there is soo much outrage on .ru because none of these russians have had to use brain in events in looooong time
I mean, I'd be down for that if it weren't for the fact that each loss could cost more than 10k.
for Another Player:
I mean you could always just you know... get better at the game?
Tomorrow is pirates :'(
for slayerofall:
+
for Loafoant:
Tomorrow is pirates :'(

Starting With 2 houses and 56 def :)))
The troops coming out of those houses are going to hurt. :(
Victories / Combats: 30 / 31
Points: 299
Individual place: ~7

Atmost 6 people have perfect scores so far? Everyone still asleep.
Anyone try a Tribal Goblin / Goblin army yet?
alright. new record for me. 7 battles and im already done with leg event. misclicking leads to losses and losses means no point to even try anymore
I like the principle of this event, everyone has a chance to succeed, irrespective of whether you have paid out for the great LeG troops. Also the fact that it is not endless copying of other peoples builds, which you kind of have to do to compete. Annoyed at myself for losing 2 due to poor selection beforehand, however can only blame myself for that one. The ability to see the enemy beforehand is a key, really changes what you may recruit, for example my last fight had 3 archer towers and lead by a hero, I went for a lizard build, however after losing saw that the archer towers only had 25 hp each, which rather changed my thinking of what to recruit to win. If I had known that in advance, I would likely have recruited differently at the beginning.

One thing I am wondering is to what extent the common troops being resurrected may have. These can be proportionately quite well priced, though not often used due to the fact they are not resurrected. I can see forest hobbits being very useful for example, so need to remember to not automatically exclude them from my thinking as I normally would.

One final thing for all those who do not like the way it is balanced. Do you not realise that this is how they have always probably done it, just not been so overt? It is not feasible to balance it manually themselves, as the numbers of different battles to run would be too large. Instead the logic that if the computer can win, so can a player is pretty fair, and infinitely more practical than any other solution.
I'm seeing a lesser enemy which is 50% of the original enemy (with 50% of the rewards as well). Was this here from the start? I didn't take note
New.
Weak https://www.lordswm.com/war.php?warid=4000000159064&show_enemy=NdJUaLgq
Strong https://www.lordswm.com/war.php?warid=4000000111862&show_enemy=NioTvVO2

I guess since all enemies are already only 1 stack I'm not seeing it as 50%.
But huts have 20% less hp.
Umm this is weird. all enemy troops seem to have <50% hp at start of the game.
Wow, interesting. Is it just a display bug?

Anyway, I like this event's concept a lot. Playing against lesser enemy still give 1 LeG point so it is good for new players and players who don't have time to finish the event. Unfortunately I really dislike playing LeG
OMG BEST CHANGE TO LEG EVER!!! Can auto half enemys for gold profit and not have to play leg!??? Tyvm admins!! i will always hate having to change armys every fight in leg, now i can just use my daily setup and auto through
Important additions have appeared in the “Reaper's Duty” event:
1) Starting from the 21st task on the map, everyone has the option of reconnaissance of enemy positions on the battlefield before the start of the battle;
2) Starting from the 1st task on the map, everyone has the option of fighting a simplified version of the enemy. In this case, the base number of points for a victorious battle and the reward in gold will be reduced by 2 times;
3) Everyone who has not yet overcome the enemy of the 50th task on the map has the opportunity to reset all their progress once per event and start the journey from the very beginning. In this case, all tasks will be generated anew. All rewards received during the first playthrough will not be reissued, but there will be an opportunity to earn rewards for all previously missed tasks.
https://www.heroeswm.ru/forum_messages.php?tid=2970186

Just a summary of some changes made after the event started.

1) Enemy placement can be seen before starting the battle starting from the 21st level.

2) There are two choices of battles; one is easier but gives less gold and fewer clan points. (This applies from level 1.)

3) You can reset your progress if you haven't beaten level 50, but you won't get any reward for any levels you've already beaten. You can, however, get rewards for levels you previously skipped.
This topic is long since last update and considered obsolete for further discussions.

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