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AuthorReaper's Duty
does it mean that someone with much less epic troops or only blue/brown troops is entitled much easier enemies? It seems to be super unfair if it's true.
Yes, this is very explicit in the event description.
does it mean that someone with much less epic troops or only blue/brown troops is entitled much easier enemies? It seems to be super unfair if it's true.
Yes, this is very explicit in the event description.


for Another Player: This explained why I said "Those who have accumulated strong leg arsenals are being punished by the poor balance in this event."
And my point is that there are players who have done very well in the event with strong LeG arsenals.

And actually, I disagree. It's not about the epics. It's about having leprechauns and satyrs. I bet the vast majority of difficult battles involve the bot armies getting luck on all of their first few hits.
Perhaps you mean that orc warriors and prison guards themselves increase the difficulty dramatically

Yes. Both troops increased the difficulties dramatically. Look at my 57. It's drastically more difficult than all fights on daily or from add-ons.

3 out of 3 AI passes I got after 51 used both of them. I would assume majority of my AI passages (thus the difficulties I will face) will composed of those two troops + other utility units.

Check the current top 10. Only one guy at 5th has orc warriors. The rest has neither of them. Statistically shouldn't it indicate something to you?
It's about having leprechauns and satyrs

Those 2 will only get you passing levels. They're far from getting you into the top. You will need much stable and less random troops. If all the passes and difficulties are heavily determined by those two units, the events are poorly designed.

From my observations of this event, people with guards, warriors, Valkyr's, etc are being punished by facing much more difficult fights. I'm not talking about the absolute one but relatively ones. That's why I think the event is poorly balanced.
I have only one decent troop really, prison guards. To begin with I was trying for some of the "traditional builds". I am beginning to think however that all my builds should probably be built around that one unit, as they are by the far the strongest and likely the basis of the AI win (not that I will pay to check!)
From my observations of this event, people with guards, warriors, Valkyr's, etc are being punished by facing much more difficult fights. I'm not talking about the absolute one but relatively ones. That's why I think the event is poorly balanced.

I disagree. LeG battles have existed for years - people know all the basic archetypes. You have hero opponents that require lizards, high hp opponents that require strong-hitting units like crusade sailors, generic opponents that require tanks like prison guards and low hp opponents that require mages. (There are a few rare others that require some slightly different units, like pirate battles that require gargoyles to block the cannons.) Sometimes, you bring units to lure the opponent's larger stacks in. I'd say there are only a few units that completely change the game - Anubis avatars and sea priests, for example. But they're also well known for anyone who's done a previous LeG event, so balancing around them shouldn't be an issue. (As for valks, I suppose they do sort of complicate things by having high speed and flying, so you have to actually think about whether it's worth attacking a high priority ranged unit. I wouldn't consider that a significant thing to worry about, balancing-wise.)

There's always going to be a tankiest unit on your team. If it's not prison guards, it might be goblin trappers. When the situation calls for a tank, you bring the tankiest unit. In this case, it's actually easier to determine what troops to bring for players with the top units. Everyone who has valks will bring them when they need damage. But what is the uncommon with the highest damage? This isn't always immediately clear.

The amount of skill required is slightly more significant due to the presence of a larger potential army, sure, but it's not really out of reach IMO, especially for experienced players.

The only thing that's not really predictable is luck and morale. And so units that allow the bots to get lucky (both metaphorically and literally) will make the event more difficult. I bet that if the bots and players were both banned from using them, the event would be a lot easier. I can't prove it though - I'm not willing to buy a diamond to see how the bot wins the battles. :)

And yes, I agree that the event is poorly balanced. But not for the reason you think it is.
for Lord MilesTeg:
Yes. Use them as much as you can. No brainer when facing neutral enemies and will be very useful even when facing many heros.
The only thing that's not really predictable is luck and morale. And so units that allow the bots to get lucky (both metaphorically and literally) will make the event more difficult.

While an opponent will frequently not have lots of luck or morale, it is very feasible for the build that is used to balance it to include Leprechauns or satyrs. The battle may therefore be won by the AI due to significant RNG and be deemed (correctly) winnable. The annoyance with this is that it may too frequently ONLY be winnable with RNG elements running the right way.

This is frustrating, though in order to differentiate at the top, it is likely that these unlucky scenarios will occur roughly evenly amongst players.

As such I would still expect the event to reasonably differentiate those most skillfull at selecting the right troops from what they have available and utilising them in battle. Time will tell!
Look at the current top1, who only lost 3 fights and none after 50. Also look at his leg troops. You would expect some unfavorable RNG will kick in once or twice for 40+ fights if there's really some balance? The only explanation is that he's facing generally too easy fights unlike us who own those superior troops mentioned earlier. I would expect more of such players with weak arsenals to take over the leaderboard later just like some other events which was dominate by low level players.
for Lord Ragnaros:
How can you see the top individuals? I can only see top clans
for Lord MilesTeg:
https://daily.heroeswm.ru/event/rating
You can also install the event add-ons https://hwm.events/scripts/code/EventHelperV2.user.js
for Lord Ragnaros:
thanks
Victories / Combats: 116 / 209
Points: 622
Individual place: ~464

Alt cerbs are really neat with luck + morale procs
Look at the current top1, who only lost 3 fights and none after 50. Also look at his leg troops. You would expect some unfavorable RNG will kick in once or twice for 40+ fights if there's really some balance?

I was expecting some low level character from what you said, however this is clearly a player who knows what they are doing, so not sure one can attribute the win record down to luck. Nor when looking at balance overall is it fair to look at outliers, these will always exist and is a normal part of what you get with larger data sets, so in isolation would not be sufficient evidence to say the balance is fundamentally wrong.

Looking at LeG troops for the top chunk, all of them have decent troops indicative of sufficient play in the game, and most have a selection of some of the really good troops. Personally I think we need to wait a bit before we can draw too strong a conclusion on balance.

It must also be considered that before it always that those that had not bought LeG troops would not be at the top. This was a kind of accepted norm, since people donating is what keeps the game going. However, the left leaning part of me is happy that the top spots can be readily approached those that have no added benefit from real money invested.
And here i am just glad they added an auto level of difficulty for this leg event.
now i just have to muster the motivation to play the one fight auto lost... dang perma fear from 1 azure drake lol
Guess the admins aren't properly selecting the units for the bot if you don't have the OP troops. :P
for Another Player:

And actually, I disagree. It's not about the epics. It's about having leprechauns and satyrs. I bet the vast majority of difficult battles involve the bot armies getting luck on all of their first few hits.

Luck and morale surely don't help, but orcs have unruly, guards have bind and high damage range. Plenty of RNG there even without luck and morale parameters.

I just checked the "solution" and found that the bot used my exact setup. He just triggered bind on a hut with every attack and dealt max damage in the beginning to wipe-out existing stacks. Needless to say, I had nothing close to such luck in 3 attempts and decided to do the easier fight instead.
so. many. armaments. Got a lot of important +2s I was missing too. 147 total armaments xD
Victories / Combats: 126 / 223
Points: 681

First LeG event that I was actually able to complete. Loved the option to go easier and the balancing as well.
This topic is long since last update and considered obsolete for further discussions.

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