About the game
News
Sign in
Register
Top Players
Forum
6:07
1994
 online
Authorization required
You are not logged in
   Forums-->Ideas and suggestions-->
1|2

AuthorExtremely Flawed Balancing
well said arioch
wise words thee say... sage warrior must be... ermhhh
20.

there is close to no workaround for player standing on your units corpse. It's a happen or no-happen scenario. If enemy is in luck ur ghost die JUST before their turn, bingo you're gone. Also due to the very low initiative, meaning that enemy unit will almost always get their turn first before your other units/hero.
Standing on your own corpse and Hitting the wait button wouldn't help too as another enemy unit will get their turn after you hit the wait button.

This is 1 of the example of no-workaround weakness feature.

THere's nothing wrong particularly in exploiting enemy mistakes. But these no-workaround situation feature is what makes a game bad.

Hit'n'miss feature has a workaround IMO. Double miss will get 100% on next hit. And double hit will get 100% miss on next hit. So THAT is a valid workaround, and it works. I believe that's why this calculated randomization feature was implemented.
Unfortunately, necromancers are more dependant on luck (actual luck, not the in-game modifier) than any other class. With luck, you won't even need to resurrect your ghosts; they'll never get hit. With bad luck, you'll have your ghosts taken out early on and stomped on. So really, there's no way to fully balance the necromancer class.
necros skeleton archers are cheatinggggGGg hahaha. the damage is crazier than vampires hahah. im not complaining . i love to feel pain =P
1|2
Back to topics list
2008-2025, online games LordsWM