Hello, i have noticed that some races (especially as elf) has to deal alot of damage in early battle. They have nothing that can act as tank really. At the same time you are often one of the first targets.
But anyway, this is not the problem, thats how the race is build and i like it. I gonna make an example and i hope you will get my point.
The elf always has to face opponents right away because of their ranged power. When the ranged power is down the forest keeper has to attack and he has weak defense. Elfs deal alot of damage in the early stage but gets not often rewarded for their work since they usually die before the battle is over.
Compare with example necromancer, never the first target since they are slow and lack ranged attack. But always the last man standing in the team and usually the only surviver in the battle since they only have to finish of the last opponents.
All this is based on a level 3 character, now i know that this might change later on, but the problem consist someone will always be the first target and someone the last.
I think how much damage you deal (even if you die) or are in the loosing team should be better rewarded. If not this will also lead to cowardness and people just trying to run away and stay alive for as long as possible and maybe make it through.
Just some thought, please comment, and if you are not quite sure what i mean please ask!
//Hatred |