Forums-->Ideas and suggestions-->
Author | many things of balancing |
as veteran homm user,i see some difference (unit names..)
(so i dont remember howm names. so i shall use homm names.)
but every one can say this
full artifact = full exp?
then that means rich you are faster lvl up is.
no artifact at all is 35%.
i can agree artifact that has exp bonus can raise exps..
but exp should always be 100% unless you lost.
i see many people make fakes, raise to lvl3 then transfer gold and artifacts to real one for quicker lvlups.
(i tested, making new and transfer is faster since invitation bonus come along)
2. unit balance
sword dancer have too great damage.
elf was un balanced in homm5 too. due to there sword dancer too good and master hunter's double shot and stun shot.
i see no one use master hunters yet, but sword dancers..
homm5 have decreased there stat little. every homm5 users know, this truth
dungeon have strongest units, and least recruitments and most expensive,
while elf is 2nd strongest and 4rd most recruits
and average price.
and 1,2,3,4 th places are like 1 units difference.
in here, i expect hunter's hp lowered by 1, and sword dancer's damage by 1 or 2. i mean sword dancer normally kill more unit in counter attack.
like wolf rider attacks dancer. 3 lost then wolf rider loose 9 then dancer loose 2~3 again. sounds not fare. its not like lvl1 vs lvl2. its lvl2 against lvl2 and both have almost same number and dancer and wolf riders are to be low hp massive damager. but dancer's hp is too high for that and defense is high too.
and dark elf need recruitment number incresed. blood maiden is ok but scout... it dont pass 10 even at lvl3.
(minortauror got too many recruits and too slow)
minortauror is not to be 2maiden 1 mino like. should be 3 maiden 2 mino.
and zombie. zombies were basically meat shields like trents.
(ps. elf has no true melee actually. sprite and dancer are ambushers and trents are too slow and weak damage to kill units)
and zombies speed is same, but heres problem
howm has smaller battle field then homm.
so zombie's speed got increased.
movement points should be lowered 1.
and scout need more melee damage or more recruit number.
and revival time.
mana and hp recover should be twice faster.
we are not gonna watch friends fight for 15 min waiting for our dudes to get recovered. we got no whole day.
and dungeon's most important unit, well basically, \
castle- angel's revival
inferno- demon's demon revival and chain shot of succubi
dungeon- strongest black dragon
sylvan- true melee green dragon
academy- strongest archer, titan
well.. undead's bone dragon is lvl6 strong and massive number..so..
and stronghold's strongest melee, behemoth.
lvl7 are units that support/blocks empty part of that faction.
sylvan- melee part
dungeon- well. juswt add another boss
stronghold- low defense by behemoth drops enemy attack
heaven- adds another way to increase massive numbers
undead- eats emnemy's counter for vampire by use age or rust or fear
academy- finally archer that can kill thing
inferno- same as heaven
so we need lvl7 units
-----------most important----------------------
this is from king's treasure,
since you admin didnt added turn system, why not
leader ship system?
your hero have leadership point(like lvl1 is 1000 lvl2 is 1250 or 1500 in class etc crap)
and units have diufferent leadership requirements
(like scout 20 peasant 2 etc) | i checked some stuff and i found some stuff is already under work, sorry for that,
still half of things i suggest aint
(and from admin's words, to me all of those user suggested are pretty good.
like game i used to play. ballerium. it is RTS and it has its own client like mmorpg games, altho sadly it closed due to they cant fix problems so they closed game and planning remake 100%) |
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