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AuthorIs +4% initiative miniarti a good choice?
I am a level 5 Wizard. To fight with a ELf, whose druids are +3% initiatives and my shooters are +0% initiatives. So I am thinking about to get +4% initiative miniarti for my shooters (magi), can this make my shooters fire first? Or with same money, do I have better choices?

THanks!
Remember all creatures have a starting range of 10% ini for the starting order which means that they may not fire first even with more ini
1
Take initiative + morale miniart for magi.
To: Solmyr2000

How can a stack of magi have two different miniarts?
you can do duble miniarts
+5% initiative and +1 morale for magi? but you must have 48k gold for it)
I don't think a creature can have two miniarts.

I have a +4 attack and +1 defense miniart, recruiting only one Gremlin, but this Gremlin can only take one miniart.

So how can a magi take two different miniarts?
when the wizard level is 4 or more which most level 5 wizards are if they started as wizard or changed to qizard early on they can create mini arts with 2 effects as long as they are different, ie def and att and at wizard level 7 i think mini arts can have 3 effects
Form beginning I am a Wizard, never changed.

But I can't equip my one gremlin with two miniarts (one is +4 attack and the other is +1 defense).
at faction lvl 4 wizzy,

you can create artifacts with 2 effects
from the list, I can make many mini-arts

But my problem is:

can I equip two mini-arts in one solider?

A new problem is:

I have 5 mini-art of +4 attack, but I hope to recruit 6 magis, can I equip 5 magis and equip them with mini-arts and leave one magi alone with nothing? If it is yes, please tell me how to do it.
You need level 4/5 wizzy faction i think then you have the ability to create 'double effects/stats' miniarts.

then at level 7/8 you can create 'triple effect/stat' miniarts.
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