Author | Improvement of demon faction |
Greetings,
I appeal on Administration to put into consideration at least a little improvement of demon fraction (for example: succubi +5 or +10 hp -->25hp or 30hp or something else)
Explanation:
1. Faction statistics in Top Players list show an unbalanced picture of percentage of factions. Knights, necromancers and dark elves are fine because normal percentage is around 14%-17%, but percentage of Wizards, Barbarians and especially Demons and Elves evidently signifficantly differ. Numbers speak fot themselves, nothing more to say here.
2. Artifacts are used by all factions, and stronger factions have more benefits from the same artifacts than weaker factions. While weaker factions should use artifacts, stronger factions save a lot of money not using artifacts (or using artifacts of less quality).
Thank you for reading this. I hope You take this into consideration.
Have a nice day. |
1
Faction statistics list can't show unbalance. That numbers speak about nothing.
Unbalance now you can see at the tournament results only. And tournament results don't show that demon faction is weak |
Succubi hp is reasonable. However, I would like to suggest that demons and wolfhounds get an hp boost as well when they are upgraded. This is only logical. I don't see why they stay at the same hp. All otther units recieve additional hp, and sometimes abilities. Cerberi and Incenderies should be the same. Swords get + 10 hp, why not wolfhounds plus 5? Incederies could have plus 5 also, even plus 2. Just an hp boost. |
Any input on this? I seriously think the upgraded units should recieved more hp. |
Ah Rogues-> Shrews dont recieve a hp bonus, niehter does poisoners. |
Knight gets more HP because is its strengh.
Other faction surely get upgrade in their strenghs. |
Poisoners get 4hp, actually, and while shrews don't receive hp, they have no retaliation and they have hit and return, which is really annoying.
However, just because the upgrade of demons doesn't get hp, doesn't mean it doesn't get an advantage. It gets a sort of flame attack, which you can use if you're attacking from a spot which you didn't move to. That attack does more than 10x their regular damage. (Trust me. I faced them in a hunt, and a 1 of its stack (bolded) used that attack and did 18 damage to my swordsmen.)
Also, cerberi get spray, which is a little weaker version of battledance, but nevertheless useful. I think they get rage too.
The unit with battledance (elite forest keepers) also doesn't get a hp boost.
Finally, I think that those units get a minor damage boost, which is useful.
If I'm wrong with anything, you can tell me. |
2
but why farmers have 4 hp?
=) |
Doesn't matter the developers think this game is perfect. You wont see any changes. |
to be honest on 6 lvl i see no dangerous enemies for me/ I passed tournament with 16 wins and 4 loses. I had loses only bcause i dueled with 8(!) diamond users with tier 2. Demons tier 2, inendiaries i think one of the most powerfull tier 2, bcause of their count (48 at 6 lvl) and damage (2-3. with Battle fury talent - 3-4). they make 150-200 damage in a turn, I can compair it only with lizar cavalry or elf archers |
its like that because people like elves since sprites has range elven archers have range druids have range and there units can run a far distance |