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AuthorLets talk economics...
The economics are totally whacked. Mining enterprises that have high stacks of their products and low amounts of money should hire for LESS than those who have no wares but large amounts of money. They have no urgent need to produce more stock and thus can consider to lose some workers. Those that have almost no stock need a lot of workpower, can afford it and thus should pay more.

E.g. the lab in the blooming glade has almost no cash, 10k stock of goods and pays more than the gem mine, which is drowning in gold and has no workers producing gems because they pay less.

The maximum amount of workers shouldnt be fixed but regulated by the economics, in this example the lab should hire a lot less and the mine double the amount AND pay top-gold to its workers.

About trading:
Products in high demand, like mercury or nickel, would likely produce a larger profit span than less than 1% of their total value. On the other hand, products that are overabundant would be rather worthless for merchants. But no, those have exactly the same gain...
well i think that players should own shops it looks like the creator is heading there andy and that would fix the economy the competion would bring the price down and wages up and profit would be different for different items

the reason it looks like that player are going to eventually own shops is that it tells you who the owner is even though right now only one owner for all of the shops
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