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Resources at production units



AuthorResources at production units
There should be some way to ensure that we find the resources at the production unit. As, some people buy those arts and stuff from these units and sell them at very high price at market, and they make sure there is nothing left and the unit. This can be done either by putting checks in case of bulk purchase, and/or frequent purchase, for example some sort of mask, every art can be purchased only once a day (except rings, two should be allowed for rings).
or may be add check like only 1 shop artifact of 1 type is allowed for a player, again except rings. Even if that art is at market, should be counted in that player's account, until sold.
some ideas from ermcury thread
some per day overall quota by facility by player+ buy cooldown that is exponential when someone keeps buying at same place without pausing during same day.
+ when you help produce you can reserve an item, item is added into your inventory if any room else its regular wage you cant apply to other job till you work enough hours to produce another. we consider the facility paid you with a previously already available item that was not shown in stocks (stocks are not decreased), and that even if you get one item, when you finish working it adds another item in facility preventing production output to be 0 when all workers would choose to get paid with items instead of wage.
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