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Ideas for: Card Game



AuthorIdeas for: Card Game
What about Enchantment cards? Like "+2 dmg to all" or something?
And ofcourse there should be "destroy enchantment" too!
And spells and counterspells? Like if someone casts a "10 dmg to enemy" then you have a change to counter that spell?
Ideas for longer in the future is defensive and offensive units? Have anyone here played "magic" or "yu-gi-oh", then you prob know what i mean.
This gives the card game a little twist =)
What do you tihnk?

- Tissue
I trully think the game is very good how it is now.
to add the cards you would like to see would means change a big thing in the game, i.e. use a card when it is not your turn, and then would cgange the gameplay.
I like the card game because the rules are simple, one or two games and it is done, you just need to discovee cards as they appeared.
On MTG, as far as I remember (haven't played those since end of the 90's) after several months I still discovered new rules, card we can't play anytime and so, each "turn" were made of several steps.
here the monsters are just used once, no card has an effect overtime (except +X mines/other building) so no, I think your idea is not good for the HoWM's card game or present a full set of new rules.
ye are suggesting to adapt acromage?

looks like a bad idea to me, then suggest a second taverngame instead
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