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   Forums-->Ideas and suggestions-->

Call For help in Mercenaries' guild


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AuthorCall For help in Mercenaries' guild
+1
I agree, high level players get some quests that are absolutely impossible to finish alone. Example: lvl12 player getting lvl14 conspirators, impossible even with full arts without enchants and if you need to rent enchanted weapons that cost ~1400 gold each to complete a quest worth 500 gold, i don't think so...

Anyways, assist is necesary after achieving MG5.

+1
quests would be too easy if there were 2 players.
-1
+1
But it's better to reduce a little exp obtained from the battle b'cuz of the assist..I think that will be fairer
+1...the higher level's quest is soooo hard they hardly succeed any!
i suggest that can call for help in Mercenaries' guild quest but with double (or triple) enemies, only for the fun to play that with 1 (or 2) friends.

maybe when they seem impossible, maybe a system for help e.g a lvl 5 atempting a {10} quest can ask for help and a lvl 6 against a {12} so x2 combat


both of those are good ideas mainly the top :)
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