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AuthorThe annoying AP rule is not about gold
The real annoying thing is that you can buy the arts you want nowhere and you have to pay more for the resources u need. Thus I couldn't afford to play with full arts as many times as before.

The gold is not the problem. Players' income are kind of fixed, from labor or hunting or quest. AP rules drain more gold then players have to save gold by other ways.

The AP rule won't change any thing the Designers care about.
There won't be more ppl to buy diamond. They just reduce the battle to play or switch to low level alternates or finally, give up this game.

Instead of rules to force players to buy diamond, I would like to see the designers find some way like to put ads on the game side frames, which won't bother me as this AP rule.
i am with u .
No! One of the main parts of the game I like are that there are no ads. Some players might have fast connection and computers, but not all of us do. This idea seems selfish, because not everyone has trouble with the new rule. It makes those people with slow connection suffer instead of those who have no money. Its HARD to play with AP rule, but with mad flash ads those with bad connection will find all their turns skipped. It won't be hard there, it'll be impossible. If you have trouble, get a clan loan or enroll while doing something else. For those level 5s who are experiencing difficulties, I suggest you restart. This will be boring at first, but you can prepare by doing hunts and enrolling more.
I know Im not the oldest player here. But whats going to happen is propably a loss of players. Your going to have to work all the time for like 3 days just so you can battle again. This systems seems like to me it went a little too far.
Both ways will result in the loss of players. People who agree just care if they will be troubled, not the other people who leave. Is this really going to fix the problem, not create a similar one?
it is really rough if you've switched factions a couple times on your journey to level 5.
Uhmm... I seem to recollect that the reason for this change was to get the ingame economy to work properly. To get players to reinvest their money into the laboring sites in order to create more labor.

So iirc it was done in order to avoid for Empire to have to buy wast amounts of stuff to refill the working sites all around the game.

@1
The gold was indeed the problem. The lack there of. Before this change was done, or rather before Empire last bought a large chunck of what was stored at the sites (Then the change was implemented), most every mine was running out of gold. Now we don't have that problem any longer.
I spent two days just working so i could hunt. Because I had no money. Im kind of a die hard gamer so ill do it. But many many people are just going to be discouraged and quit. I dont think it will help the web site marketing at all.
When I said im not the oldest i meant in relations to this site. ive had relations to game creators for the last 25 years. It would be better to have an up front fee than to slow the game to a crawl.
Perkalov- right. There was far too much money in people's hands.

You can see that now- look at the people able to invest in a thousand resources or more! The problems we're seeing right now are cause by too much gold in player's hands, and not enough to spend it on.
To Perkalov.

The rule won't change the problem.

For most of players, they expense all their income, for building, arts
or any other thing which drain gold.

Without ap rule, they put more gold on building and full arts battles,
of course, and the TGI.

With ap rule, the income won't change, although it's easy to find a job.
But your expense does change.

The way to solve the balance of i/o, u either work 3 hours for a serious battle or use the cheapest ap stuff to make this game a boring farming/hunting/questing game only.

There are a lot ways to solve the economy balance, most players already have enuf reason to spend gold. The inflation won't be a problem. So the designers can just inject more gold the facilities, such as the gold for building to be put back to facilities. Or increase the benefit of those no-farming battles such as pvp.

People always spend gold, you don't have interest for you stakes.

The economy of the game just need to make the gold in and out roughly equal then no inflation.
Lt dad...you just bought 4000+ gold worth of wood on the open market. That's about 80 hunts worth right there, even if you never got a gold from hunting.

And you can pick your hunts- just do the ones which pay 50+, which is most of them. Then your hunts pay for themselves (plus the bonus items), and you can use your labor money for something else.
urgone,

the rich getting richer
the poor getting poorer.

last, only a few rich will stay in this game.
just a simplest way to solve unemployed problem other than this nonsense ap rule.

you get paid with integral number of resources with mining facilities if they don't have enuf gold to pay the work.
"The economy of the game just need to make the gold in and out roughly equal then no inflation."

You had it right there...but as has already been mentioned in this thread, it was NOT roughly equal before. A lot more money was being raised than being spent. When people finally decided to spend it, they were able to buy up almost all the resources in the game. Does that sound like it was equal in and out to you?

The game is going through a tidal effect because all of that leftover cash is being spent on resources, and some of us have suggested ways to mitigate that. But you have plenty of loot, and plenty of resources, what exactly is it that you're complaining about?
this game have average online # as > 1000.

how many players you have seen who could buy thousands resources to put on market?

The key for the game is how many players love it, not how dominating a few players are.
Moreover, even if there are a lot of gold leftover.

to solve the problem, u need to find a way letting those who have leftover to spend, not letting every one most of whom don't have gold leftover to spend.
@Myrtle

I believe I stated in an older thread that I had some doubt about the AP rule solving the problem. But it will at least make times between infusions from Empire longer.

The problem with the economic system is within "how much money do we earn and how much do be burn". Every time we lose on the roulette or build a building we destroy money within this system. Every time we hunt we create money. Earlier some players horded was amounts of gold, and that also tipped the balance. Anyway, forcing us to use arts does help, since selling burnt out artifacts actually creates money into the system (where as buying them doesn't affect the system what so ever).

All that was besides my point. I just wanted to point out that anything about diamonds are just an "positive" side-effect, not the main reason for the change. At least that was what the advocates for the change said.

All that said, I agree with Ltdad65, I am hardcore enuff to avoid being bothered by this change personally. But it affects the less active in an way I would rather avoid.
and for the unbalance of i/o gold.

the game's problem was deflation, not inflation.
the facilities don't have enuf gold to hire workers.
players with gold won't worry devalue.

so the rich keep gold and the poor can't work.

The ap rule put the deflation even more.

more spending than earning.

you can't increase earning, so you have to reduce spending.

just see how few high level duel and group right now.
This change has not effected my enjoyment of this game. I have never had a plethora of gold; just enough to have arts in the first place. When the change came along I just became level 8. So I worked for 3 days and did high-paying Merc Missions with Hunter arts. Then I bought my sword of might and I have been fine since.

If the fact that this game has become more challenging bothers you; perhaps you should find a game more suited to your tastes? I hear Runescape has openings. Even FallenSword is still around, but I figure if you don't like this you wont like the number-crunching.... along with the poor gameplay.
No, the AP rule caused inflation. Used to be, 1 mercury was 369 gold from the mines. Now it's 390 or whatever from the market. That's inflation.

There is a a set amount of each resource in the game. The reason mines didn't have any money was because players had all the money. This shows that there was far more earning than spending. If the mines had paid out in resources, then the mines would have ended up with no resources and with no money. No labor, no money changing hands, the game shuts down.

You can look at the Russian server and see that, obviously, the AP rule did fix their economy. We don't have to wonder too much about it. Some people on here aren't happy because of the shock effect, but long term it'll work fine.

The rich can't keep their gold and do anything interesting. Used to be, they could 'no art' PVP and hunt assist all day, and gain very little XP and use no money. Now everything costs money, and everything gets you XP. So now they have to spend on arts, and as they go up in levels they'll have to spend on new buildings, etc. It's a very slow effect, but it's better than it was already.
This topic is long since last update and considered obsolete for further discussions.

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