Author | Thieves guild resources possibility |
Just an idea that came to me after thieving against a mercury hoarding player, wouldnt it be cool if you could also gain resources from players when thieving... lol and the more you have a a resources the more chance you have of losing it to a thief. Alos something along the lines of the more gold/resources you have to higher chance you have of being ambushed than a player with less resources... anyways im just dreaming here. |
Oooh, I like the idea of stealing resources but--
This would raise outrage at how much value you could steal, so I think you take your gold, and if they have resources, you can buy ten total for the price of the cheapest mine.
Thoughts?? |
Was thinking something along the lines of only one resource at thieves guild lv 2, 2 resources at level 4 and 3 resources at lv 6 and the possibilty of stealing arts at lv 8. (lol maybe not the last one). |
Everyone would be clamoring about losing all their money (especially with these "horrible" new rules). So that's why I suggested the Hostile Trade. The victim has no choice, but won't really lose money if they bought from the mine, and if they didn't, it's but a small amount and a small inconvenience. |
Yeah I understand your resoning but it just doesnt make sense for a thief to ambush the victum then trade with him at a forced cost... lol I see it like someone robbing a liquor store then demanding that the owner sells him 10 bottles of vodka at wholesale price... just seems abit wired to me. |
I really didn't expect that someone here dreams of me.
I think wasting time with thiefs, usually when you're in a hurry, is enough and you can use the entire reasoning that speaks against the hoard tax here as well.
Some people need large amounts of resources for mini-arts, leveling up, changing factions etc. |