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AuthorMagic guild 4 &5
Any idea at what lvls they will be available and what kind of spells they will have?
id look at homm5
their not on .ru and the level cap is sealed at level 14. anyway, new spells are hard to make. the balence is hard =p
There is no balance between might & magic... obviously might is much better in high lvls... I even saw a lvl13 wizard with all his skill points at attack and def in the .ru ...

I hope magic guild 4&5 will bring that balance back
for misself:

nah its not ill make a fair spell instantly.

DE = Nuclear Shrew Bomb -> Drops 5 stacks 1000 shrews on far edge of the field.
Elf = Elfy Bomb -> Sends loads of pointy ear people at enemy. (99% chance to luck 99% to miss)
http://www.heroesofmightandmagic.com/heroes5/spells.shtml

link with the spells in the heroes 5
for MasterTI:
good idea.... besides the elf bomb.

Go Shrews!
The balance between might and magic is primarily determined by troop numbers and booster artifacts. As long as we don't see troop populations not more than a month's number, then magic wins. Furthermore, if there will be artifacts/bonuses that boost a certain spell, then that also will tilt the balance in favor of magic.

There is also something to be said with how the top players are comprised of.
This topic is long since last update and considered obsolete for further discussions.

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