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   Forums-->Ideas and suggestions-->

traders guild


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Authortraders guild
traders guild would be perfect for players who want to trade al lot
each level of traders guild you would be able to post aone more lot on market and taxes on marker would decrase for 0,1%

on level 10 which would be maximum level you could post 13 lots and tax would be 0%
nice idea... but how do you get points in this guild? by selling on market?
that's a very optimistic idea... Not happening imo
13 lots and no comission? too big of an advantage
3.

Succesful sales on the Market. After a cettain number of success ful sales, the merchant would have the option to buy a level. With each level costing more gold to buy. That would offset the advantage and the player would have definately earned the slots & the tax free status.
maybe something like this:

Handlers' Guild/ Traders' Guild

0 = 1% commision, 3 lots
1 = 0,9% commision
2 = extra lot (so 4 lots)
3 = 0,8% commision
4 = extra lot, 0,7% commision
5 = 0,6% commision, higher cap
6 = extra lot
7 = 0,5% commision, higher cap
8 = extra lot, higher cap
9 = extra lot, ability to sell legendary/rare items (coming soon i hope :P)

still 0,5% commision and 8 lots, not sure if its still too big advantage :O
@Ivo999 0,5% commisiom and 8 lots is maybe even better

1 level 10 successful sales
2 level 30
3 level 90
4 level 270
.
.
.

when you would selling 20 ore and 4 pople would buy 5 ore each
that would be like 4 successful sales
i reckon you should be able to lvl up by the amount of money you make on the market rather than the amount of lots you post, like maybe(and this is only a very rough guide):
Each point comes from 2000 gold made by selling stuff on market
1 level - 10 points - 20000 gold made
2 level - 30 points - 60000 gold made
3 level - 90 points - 180000 gold made
4 level - 270 points - 540000 gold made
etc
and mabe the trader's guild could also be spilt in to two sections, one the Seller's Guild where u get points for selling on the market, and the other the Buyer's Guild where u get points for buying stuff on the market.
@Serpentguy i prefer successfuly sold lots, but getting points with making money also interesting idea
guild could be split on two sections where sellers would get more lots anf lower commision, but what benifits would buyer have?
1st, how exactly can you count who had how much profit on the market?
2nd, Oh boy, 4th lot is a great advantage, wont happen. Lots are limited for a reason, as well as the commision. Reason.
if they will invent any of trading skills/guilds then i think instead of 4th lots better option will be to increase by 33% = 1 (max. artifacts amount per lot) and for resources it will be then 67.

P.S. I know it has been suggested before but it would be good to have a demand market. Where you put what you want and on what price - then money from you account has been taken. And if someone are willing to sell very fast he can just do it. And money are instantly in his account.
the reason i said that they would have to get points from making money rather than just selling lots, because if it was just lots then you could take advantage and just post lots of cheap lots on the market and make lots of points in the trader's guild.

I was thinking that the Sellers Guild could get a lower commision and extra lots on the market, while the Buyers Guild could get extra primary skills and maybe a discount on stuff bought in the shop or at a factory.

for omega22, 1st it wouldn't be too hard to find how much money you've made on the market; its all recorded on the transfer log, and 2nd it is a great advantage but then all the guilds give great advantages.
@Serpentguy
1. you are right getting points with making money is better solution
2. discount at factory or in shop is good idea

@Mr_eee sometimes you want to sell a lot of different items but grat amount of each
but combination od extra lots and and greater amount od each lot is intersting
+ lower commision
such a great idea, guys. sadly, devs and most of the players never read IaS forum. (probably because of the amount useless crap, idnk). what a pity for the good ones...
addition: maybe more appropriate would be to say that they very rarely implement the good and approved by many ideas.
I trade often, and I find this idea not so good. The trade guild bonuses gives rise to market manipulation, as well as economies of scale; effectively granting economic power to players with deep pockets.
Agree ... :) I love this Idea .. At least with this we can earn and save much more gold .. at this MIN AP condition, this should be realized .. :)
Serpentguy there is a difference between money you get from market and clean profit. Profit = item price sold - item value. ..and about hunter items or thief, enchanted items, the true value is very unclear.

I am just saying that it is too good to be implemented..I remind you that I have no power over this server, but this is what I think will happen. Nothing..
nothing will happen not because of the quality of the idea but because nothing happens in general.

still don't see any reasonable opposition. if anybody has to say something pregnant with meaning, pls do so, so we could discuss it.
what about people buying from themselves?

ok they can filter that out, but have a partnership with someone ingame, keep buying back the same article. this is legal so cannot be stopped.

this guild is not possible to exist in this game, it is too difficult to block cheaters from gaining guild points

sorry post started nice idea, but wont work
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