At the moment, the economics is a bit messed up. There's a few very popular artifacts which mean that specific production facility is always cashed up, but most production facilities are broke. It may improve with a larger user base, but at the moment, I don't think the economics is working as the devs intended.
My suggestion. Each time a production facility sells no goods in a hour, it is discounted by an amount. I would think 1% maximum. This keeps happening. Next hour, another 1% discount. The amount someone can buy at this discounted rate is limited to the amount of discounts. i.e. It's been 5 hours, there's 5 items with a 5% discount.
This should make some of the less popular artifacts get purchased, and stimulate the Lords of War and Money economy to get over these hard times. |