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   Forums-->Ideas and suggestions-->

AuthorMercenary level to act like Faction level
I just got an idea to make mercenary quests fair at higher levels. You know how your faction level gives you protection against attacks from players of the same faction? How about we have the same kind of thing for MG Quests. As you level up as a merc, the creatures deal 3*[MG level]% less damage to you. This will keep them from becoming too impossible too quickly. What do you think?
so... nobody cares about this?
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