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   Forums-->Ideas and suggestions-->

AuthorLoot enhancements
Hi,

As it is now, i think the only loots you can get is hunter arts(correct me if im wrong).

What im suggesting is to add more items to be looted. This will make hunts more fun.
It could be(With frequency depending on value/combat level/number and difficulty of mobs/AP);
Elements,
Artifacts,
Resources,
Additional gold,
Documents leading to quests,

Maybe also introducin new items for more frequent loots, some puzzle items or something like that, that can be turned into items used in game(with or without skills).

Suggestions and critism wellcome.

(i did try a search for loots, but didnt get any relevant results)
you can already get resources and arts
Ok, thanks. The frequency is just very low then, think i have had one loot besides the loot of a hunter sword in first hunt.
If Im not wrong, in .ru, u need to b more than HG LV3/4 to be able to loot resources
HG 1: hunter artifacts
HG 2: hunter artifacts
HG 3: hunter artifacts + resources + master hunter artifacts
HG 4: hunter artifacts + resources + master hunter artifacts
HG 5: hunter artifacts + resources + master hunter artifacts + great hunter artifacts
HG 6: hunter artifacts + resources + master hunter artifacts + great hunter artifacts
Thanks alot sven.
+1 it would be pretty cool to get other things as a random drop in hunts, like maybe an extra gem, extra gold, a bit of nickle or even maybe a scroll that gives +1% earth enchant to a weapon when applied

just anything would be cool
I like the quest idea.
No one else think more loots would be nice?
Of course, for everyone, more loots bring more things to us and make advantages.

However, if everything comes too easy, it will be meaningless. Let's say if hunt can get extra elements, golds, artifacts in artifacts shop, etc, then those players who are good in hunting can probably stop enrolling but still be able to get rich.
+1
they r already rich.
10: This is what I hate.

If we give money for betting on battles: NOOOO people might just play battles and get rich!
If we increase loot for hunts: OH NO! people who are good at hunt could get rich!


Stop the workaholic penalty, because we want people to do nothing but enroll and get rich!
for ForestFighter:

Well, for one it doesnt make sense that hunt is EV-(negative expected value).
Second, as im saying, it should be balanced, so that expensive stuff comes rarely, cheap stuff often.

It would make the game experience less monotome, and hunting more exciting.
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