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   Forums-->Ideas and suggestions-->

AuthorIdea for new type of artifacts
Cursed Artifacts

They are unlike any of the existing arts. They are unique and there can't be more then one same artifact.

They can't be enchanted or repaired. It can't be bought in artifact shop and factories can't produce it.

They have durability, but not like other arts. You can use Cursed Arts as long as you wont, until you lose 10 times. After you lose 10 times the art will disappear from your inventory, to find new master. It will reappear again as a hunter or merc reword for some other player.

Stats of the arts will change. Every 10 wins stats will improve (for example +2att, +1def, +2%ini). So basicly as long as you keep wining your art will get stronger.

Now for the cursed part. When you get Cursed Artifact you will get -1 luck. And, like the stats of the art, the longer you use the art more bad luck you will get. For every 15 fights (win or lose) you will get -1 luck, so after 75 battles with the Cursed Art you will have -5 luck. That's not all. Your bad luck will stick whit you even if you don't wear Cursed Artifact. Even if your art is just siting in your inventory collecting dust they will still give you bad luck (the stats and the bad luck will not increase if you don't use arts).

Cursed Artifacts can be sold. When they change players their stats, luck and durability will reset to original value. One player can't own Cursed Art twice. Exception is when player get the art as a reword during tournaments or some kind of special event.

So guys what do you think about my idea?
Well, I like the idea, cause it would bring some diversity to the game. However that -1 luck / 15 combats is a bit... much. Who the hell would want it for +2 att +1 def, etc.. Even if the stats increase, it is not worth it. So the idea needs some rebalancing, but is like it :)
i'd prefer to use the arts i buy since i wont get negative stats
Its a good idea on paper but i think too hard to implement.

+1

i like it
not bad but i do not want negative efeffects artifacts
+1
-1
-1 luck/15 battles is a bit high. But negative effect is a must have for this type of artifact. It should make player sell the art even if he doesn't lose 10 times (artifact has the mind of it's own).

+2att, +1def and +2%ini is just an example. Bonus could go higher or bad luck go lower. It needs balancing. The biggest problem of bad luck is for factions that don't have luck talents.

One more thing could be implemented in this. As this is unique artifacts, they should have history. I think it could have a battle log of it's own. So current user can see how did other players used cursed art.
i hope TC one day will see level 10 with his barb, set double luck in perks and a luck amulet and sees that even +10 to attack is not even close to +3 to luck in the fight.

the idea of the cursed arts is sensible, adding another idea - the art won't increase\decrease anything to its owner, it will have durability 25, but every 25th victory it will add weakening status to the attack, for example -1 to attack, then -1 to defence. u attack another player and cut his attack\initiative\defence status with some probability (30% or higher), that's a curse which is why the art is called cursed, hehe :)
why it needs to be done? there are 2 reasons. one - give an opportunity to the races who can't use debaff or magic to fight those who actually can buff themselves. basically this art will have a large cost, so it will be balanced.
second - pretty obvious, work up the role of the smiths, since the victories stack, u have to repair the item over and over, which is costly, but the more victories, the more power to the artefact.

as a side idea, u can lower the stats in the same way they are added with the faction points
25 victories (0\25=22\24)= -1 to def
50 victories (18\23) = -1 to def -1 to atk
75 victories (13\22) = -1 ini -1 to def -1 to atk
100 victories (7\21)= -1 ini -2 to def -1 to atk
etc
u get the idea (i put the maximum durability in brackets if u get all wins and repair by 90% smith)
@Hellfalcon

That is good idea for regular type of arts that everybody can buy.

But...

I'm not talking about a regular type, I'm talking about one of a kind. For example there can't exist 2 cursed blades, only one.

Whole idea about this arts is that they are indestructible. They don't have durability and they will always exist. They go from player to player and they can't be repaired or enchanted.

And everybody is wright about bad luck. It is too much. But it has to be to make owner sell them. Without that if someone keeps wining he will never lose the item. I think that bad luck should kick in ever 15-25 battles.

I forgot to talk about initial stats of the arts. Stats will go higher over time but initial value should be better then any of the standard items from the artifact shop. That means that before first -1 luck kick in, maybe even with -1 luck, owner will have very useful art. It will only matter how long can anybody withstand bad luck.
But he said that Your bad luck will stick whit you even if you don't wear Cursed Artifact. So doesn't that mean, even if you sell the artifact, your bad luck will still STAY with you?
No this only aplies if you have the weapon in your inventory
No this only applies if you have the weapon in your inventory

I forget to mention one more limitation. Because the items are unique, it could happen that some player get an art and then stop playing (like what happened whit renting a TGI), and art could be lost forever. To prevent this from happening art will stay with one player for duration of maximum 4 weeks. After that it will search for another lord.
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