About the game
News
Sign in
Register
Top Players
Forum
7:14
2457
 online
Authorization required
You are not logged in
   Forums-->Ideas and suggestions-->

AuthorEvil and Good New Option Suggestion
I think there should be some kind of Evil and Good...

-You may choose between evil or good at castle and must be lvl 5.
-You can't choose both at 1 time .
-Evil and Good level exp receive every duel , group battle = 1-2 Exp
-While hunting max exp receive is 1 and 0.5 is assistance

EVIL~
-Evil can have high attack
-Evil can have +10% dmg to neutral

GOOD~
-Good can have high defend
-Good can have +10% Hunter Guild Points each Hunt

EVIL LEVEL~

1-50 Exp - +1 Attack
2-150 Exp - +1 Attack
3-300 Exp - +1 Attack , +5% Damage to neutral
4-500 Exp - +1 Attack
5-750 Exp - +1 Attack , +5% Damage to neutral
6-1100 Exp - +1 Attack
7-1500 Exp - +1 Attack
8-2000 Exp - +1 Attack , +10% Damage to neutral


GOOD LEVEL~

1-50 Exp - +1 Defend
2-150 Exp - +1 Defend
3-300 Exp - +1 Defend , +5% Hunter Guild Point Received
4-500 Exp - +1 Defend
5-750 Exp - +1 Defend , +5% Hunter Guild Point Received
6-1100 Exp - +1 Defend
7-1500 Exp - +1 Defend
8-2000 Exp - +1 Defend , +10% Hunter Guild Point Received
well evil seems the best if ur not a knight cuz dakr elf nor barb no demon would like to be good cuz they need atk
Yes, Evil is so much stronger.. (MUHHAAHAHA :D )
Also, +5% hunter's guild points... That's not much of a bonus.

Maybe, Good should get +2% init / lvl. That would be more balanced. And what if the receive +5% damage against Good/Evil ?
If Knight[Evil lvl 4] VS Elf[Good lvl 4]

Then ,

4 Attack VS 4 Defend = 0
Yes, but when fighting neutrals, what the heck do you do with defense? :P (Except some cases, when it comes in handy)
This is not that nice but not bad

It is more advantages to Evil

As reality DE, Demon, Necro are on Evil side
But Attack is more important parameter for elfs which r on good side.

This is not Balanced:(
I think x-hunter doesn't means that Demon, Necro and DE only may be on Evil...

They can choose any way they want... If demon wanna be Good then demon may become good...

-You may choose between evil or good at castle and must be lvl 5.
-You can't choose both at 1 time .
-Evil and Good level exp receive every duel , group battle = 1-2 Exp
-While hunting max exp receive is 1 and 0.5 is assistance
like ther charecter and good in like movies r stronger in movies
5:

when ur necro fighting tons of black dragons and ur vamps need a whole crapload of defense xP
+1
Instead of defense, 2% initiative would be better and because you always get 1 hunters point for winning a hunt, the bonus should be .25 more points per hunt.
and .1 extra for assisting.

That would actually be worth it :)
+1
I agree with choosing sides (a "good" necro can be someone who just uses already-dead peasant corpses or slain enemies; a "good" demon would be one who tries to fight his brethren's lust for world domination; an "evil" knight would be a vengeace-driven individual with only bloodlust on his mind etc), but the reward for good should be upped a bit (or changed to something else, like a mass Holy Spell you can cast for double cost and it's level raises - instead of the % to Hunter Guild rep).
Also, I like the idea of having bonuses against the other side's forces (maybe something like the "hate" mechanism from HOMM, where Angels & Devils and Genies & Efreeti would sometimes do 50% more damage. In this case, the neutral creatures would either be good/evil by default (undead, demons, maybe even dark elf creatures would be considered evil; elves and knight creatures would be considered good; all others would be neutral and unaffected by the good/evil hatred). It would add some extra flavour to PvP combats (also useful for role-playing).
barb should deal 50% extra damage to all but not take that against it
13:

Wow, way to post something useless. Congratz.
Back to topics list
2008-2024, online games LordsWM