Author | Necromancer |
Should the revive spell have to revive with the dead's hit points lowered? standing over the dead stops revive is alright buy why lower the hit points? cant it be healing the hit points? |
the revive spell should serve as a healing spell and not lowering the hit points of the dead is what im trying to say.standing over the dead body is alright buy why lower the hit points? is there even a race that heals the units? |
cross out all the *buy* in my post to *but* |
7. It is forbidden to create topics with suggestions to weaken/strengthen any unit, artifact, faction.
And it is fair that way anyway. Necromancers would be very hard to kill (even invincible) if the hp lowering was removed. Moreover, nero's troops health are ONLY reduced by 20%, while other factions are reduced by 40%. Consider yourself lucky. |
ghost have very little hp...zom is slow,skele not bowman yet...wont it even be weak?? |
limit the revive to 2 or 3 times,cant that be done? |
Lol your complaining because there life go down when you revive. Uhh other factions can't revive, and thats why ghost have a hit and miss ratio, skele bow you get like 100 of those, theres are ways than just giving up and sayin there weak, there's something called tactics |
so..lower level necro is useless,zat what your saying? |
necros at low level have no range units! |
the hit and miss ratio is 2 miss next hit or 2 hit next miss |
instead of revive,can it be a spell like heal? and not just necro but all fraction can have? |
necros at low level have no range units!
De dont have ranged units till they get dark witches........YOU cant really count bandits as ranged |