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All About Barbarian Faction Topic


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AuthorAll About Barbarian Faction Topic
Yes . Roc can carry twice its numbers . So 2 rocs can carry 4 , 6 rocs can carry 12 and so on . . . But remember rocs cannot carry large creatures .
barbs r good especially against a wiz coz their magic deals less damage comparitively
@ NATURE : not at all for now .. coz the barbs resist magic formula had been changed .. the barbs not very strong anymore agaisnt Wizards .. wizards will win .. I think ..
43: You are wrong. Rezist is still high enough (for barbar with highier racial) for killig wizard.
does luck and might talent is also good?
Better bf and play from goblins up)
During the lvel of 5, would it be better to stick with Wolf Riders or upgrade and use Hobgoblins?
And I mean to level 7.

I like my Wolf Riders, but they simply take a little too much space.

And go with BF at levels 6-7 right?
Basic Offense or Basic Luck Talent at level 5?

Cheers,
TW
what lv 6 talent will use goods for hobgoblins???
i love my hobgoblins very very much you know that???
[Player banned by moderator Erebes until 2010-05-08 04:44:54 // Be on-topic . Express your love for hobgoblins in OGF .]
To TAINTED : Hmm yeahh but they are very very powerful .. they are ur real strikers
When ya play from hobgoblins - take bf - naturally they have damage 3 + 1 = 4

so as much you take goblins as much you will increase damage on 7th level I took first orcs, then goblins, then ogres - wolf riders are not good - die easily if opponent has furies.

And it is easy to devide goblins to take off contrstrikes)
shud i keep 1 goblin,20 wolves,7 ogres and 17 orcs?
is it a good army..if not...wht shud it be?
for MJ007:

if it is max about orcs and ogres - ok
maybe just a bit more gobs - cause 1 is easy to be killed by any hero or smth
Small guide for barbarians 1-10

ok I see alot discussing talents and recruiting...

Talents:

5. Thrusting Might
6. Basic Offence & Battle Fury
7. Basic Offence & Battle Fury
8. Basic Offence & Battle Fury & (Basic Luck or Thrusting might)
9. Basic Offence & Battle Fury & Basic Luck & Thrusting might
10a. Advanced Offence & Battle Fury & Weighty weapons & Thrusting Might
10b. Basic Offence & Battle Fury & Advanced Luck & Thrusting might
10c. Advanced Offence & Battle Fury & Archery & Thrusting Might

Recruit:
1-2 Max wolves, remaining goblins
3-4 Max orcs, max wolves, remaining goblins
5-7 Max orcs, max wolves/max hobgoblins, max ogres, remaining wolves/goblins (pending on how you want to play, no need to ask. goblin has hard one hit, wolf kills more in 2 hits, need retaliation taken and is easy to block)
8-10Max orcs, Max wolves, max rocs, max ogres, remaining goblins
10b. shoudl have been basic luck instead of advanced luck.
On 5th level I used basic luck (cause amulet with luck costs more than the one with leadership) - that is better cause luck multiply damage 2 times more and big stak will make bigger damage than you make by hero through whole battle)
might be, but the hero attack forces the opponent to go forward and risk his/her victory, and then you can get first hit, no luck is needed at that point.
this perk does not effect on how long you push creature - school of fighters does this ability, not perk. This perk seems interesting on 10th level with round hit.
Luck is better at lvl 5 for PvE, if u r doin PvP go with thrustin might as orcs + hero r the better ranged attack at that lvl as penny said.

Options from 8 and 9, basically u can take same assumption, in general i found thrustin might for PvE barely useless cuz u r always outnumbered and hero more damage does not compensate lucky shots.

And plz dont ask it more: FROM LVL 6 UPWARDS BASIC OFFENSE + BATTLE FURY IS A MUST IF U DONT WANNA BECOME A GAY LAME BARB
[Player banned by moderator Erebes until 2010-05-08 04:47:24 // Keep a tab on your caps and words . Warning .]
This topic is long since last update and considered obsolete for further discussions.
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