|Author||All About Barbarian Faction Topic|
|Yes . Roc can carry twice its numbers . So 2 rocs can carry 4 , 6 rocs can carry 12 and so on . . . But remember rocs cannot carry large creatures . |
|barbs r good especially against a wiz coz their magic deals less damage comparitively |
|@ NATURE : not at all for now .. coz the barbs resist magic formula had been changed .. the barbs not very strong anymore agaisnt Wizards .. wizards will win .. I think .. |
|43: You are wrong. Rezist is still high enough (for barbar with highier racial) for killig wizard. |
|does luck and might talent is also good? |
|Better bf and play from goblins up) |
|During the lvel of 5, would it be better to stick with Wolf Riders or upgrade and use Hobgoblins?|
And I mean to level 7.
I like my Wolf Riders, but they simply take a little too much space.
And go with BF at levels 6-7 right?
Basic Offense or Basic Luck Talent at level 5?
|what lv 6 talent will use goods for hobgoblins??? |
|i love my hobgoblins very very much you know that??? |
[Player banned by moderator Erebes until 2010-05-08 04:44:54 // Be on-topic . Express your love for hobgoblins in OGF .]
|To TAINTED : Hmm yeahh but they are very very powerful .. they are ur real strikers |
|When ya play from hobgoblins - take bf - naturally they have damage 3 + 1 = 4|
so as much you take goblins as much you will increase damage on 7th level I took first orcs, then goblins, then ogres - wolf riders are not good - die easily if opponent has furies.
And it is easy to devide goblins to take off contrstrikes)
|shud i keep 1 goblin,20 wolves,7 ogres and 17 orcs?|
is it a good army..if not...wht shud it be?
if it is max about orcs and ogres - ok
|maybe just a bit more gobs - cause 1 is easy to be killed by any hero or smth |
|Small guide for barbarians 1-10|
ok I see alot discussing talents and recruiting...
5. Thrusting Might
6. Basic Offence & Battle Fury
7. Basic Offence & Battle Fury
8. Basic Offence & Battle Fury & (Basic Luck or Thrusting might)
9. Basic Offence & Battle Fury & Basic Luck & Thrusting might
10a. Advanced Offence & Battle Fury & Weighty weapons & Thrusting Might
10b. Basic Offence & Battle Fury & Advanced Luck & Thrusting might
10c. Advanced Offence & Battle Fury & Archery & Thrusting Might
1-2 Max wolves, remaining goblins
3-4 Max orcs, max wolves, remaining goblins
5-7 Max orcs, max wolves/max hobgoblins, max ogres, remaining wolves/goblins (pending on how you want to play, no need to ask. goblin has hard one hit, wolf kills more in 2 hits, need retaliation taken and is easy to block)
8-10Max orcs, Max wolves, max rocs, max ogres, remaining goblins
|10b. shoudl have been basic luck instead of advanced luck. |
|On 5th level I used basic luck (cause amulet with luck costs more than the one with leadership) - that is better cause luck multiply damage 2 times more and big stak will make bigger damage than you make by hero through whole battle) |
|might be, but the hero attack forces the opponent to go forward and risk his/her victory, and then you can get first hit, no luck is needed at that point. |
|this perk does not effect on how long you push creature - school of fighters does this ability, not perk. This perk seems interesting on 10th level with round hit. |
|Luck is better at lvl 5 for PvE, if u r doin PvP go with thrustin might as orcs + hero r the better ranged attack at that lvl as penny said.|
Options from 8 and 9, basically u can take same assumption, in general i found thrustin might for PvE barely useless cuz u r always outnumbered and hero more damage does not compensate lucky shots.
And plz dont ask it more: FROM LVL 6 UPWARDS BASIC OFFENSE + BATTLE FURY IS A MUST IF U DONT WANNA BECOME A GAY LAME BARB
[Player banned by moderator Erebes until 2010-05-08 04:47:24 // Keep a tab on your caps and words . Warning .]