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   Forums-->Ideas and suggestions-->

AuthorCall for discussion about Hunters' Guild
Right now if win a hunt, next time the amount increases 30 %. So basically there is no hunt for high level any more.

Proposal: dynamic adjust the hunt amount like Thief Guild.
Win: +30%
Lose: -10%
Skip: -5 %

Any comments ?

:)
Topic moved from "General game forum" to "Ideas and suggestions".
1: Wrong forum section
2: Disagree
3: because it will make hunter's guild to easy to max out
easy to max out hunter's guild is better than no hunt ? :)
Again disagree destroys the point of hunting. If people on ru managed to get HG9 so can we.
Seemed good, until I reached the Skip: -5 % part.
You know, for a person who enrolls 11 times per battle, this lets me skip 20+ hunts.
You know how easy hunts will get?
Therefore I propose the following:
Win: +70% (or more)
Lose: -10% (or less)
Pass: +(0*999999999999)%
it will make hunter's guild to easy to max out
easy to max out hunter's guild is better than no hunt ? :)
Not really.
Again disagree destroys the point of hunting. If people on ru managed to get HG9 so can we.

People that managed to get hg9 in .ru have a lot of new monsters to hunt than us

i counted 98 different monsters on our server and on ru i counted 124 :)
for hunt, we have hunt assistant
but for TG, we can only count on ourselves

i only wish winning hunt only increases 10%
if we give assistance and win it,then will we also get 30% troops increased
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