About the game
News
Sign in
Register
Top Players
Forum
2:12
1511
 online
Authorization required
You are not logged in
   Forums-->General game forum-->

Hmm.. The Most 'Ridiculous' Hunt Update... Ever?


1|2|3

AuthorHmm.. The Most 'Ridiculous' Hunt Update... Ever?
Don't really care what faction, combat, racial level you are, NO ONE is gonna stand a chance (!) -

https://www.lordswm.com/warlog.php?warid=493045187&lt=-1

This is even worse than Royal Griffins' diving. 0% chance.

Except maybe Wiz, the rest of the faction can just click 'Pass By' button when you see this hunt. :)
[Post deleted by moderator Slynky // Per Poster's request]
#2,

Exactly, we can still use some tactics, and with some good fortune (2 stacks etc), we can still fight them Royal Griffins. With Cave Demons throwing Fireballs on their first turns = NO chance.
hmm can one mod delete post 2?i was too hasty to post without read it properly

For jedi-knight: the idea of AI hunt now is if the fireball dmg is higher than normal atk, AI will choose to use fireball

same goes to lorekeepers and magi..if their range dmg is higher than punch..they will use their arrow
I understand what you are saying, but what I am trying to say is that there should at least be a chance to win a hunt, no matter how small.

This ability means no faction (except maybe Wiz) have a chance to win. The whole army will be whipped out after the first turn(!), regardless of how many max enchanted arts you wear. :)
the worst creature to hunt now is magi and lorekeeper..when thy are in large number they just shoot through you..enc garg also cannot resist from punch..die in 5 rounds :(

well..this feature need to be fixed..
Hunts will eventually become impossible. Yours in particular doesn't start at 665, but mere 10. Anyway the update isn't ridiculous, the AI implemented was.
For Magis/Lores, you can place your troops so their shots can't hit more than 1 target at a time

die in 5 rounds :(

For Cave Demons, you die in ONE round, some of our troops don't even get their turns(!) :D

And asking for assistance is no use, since our troops are even more tightly packed together, and even easier targets for fireballs. :/
Yours in particular doesn't start at 665, but mere 10

But you only get 10 when you are at a very low combat level (Cl 2?), and a CL2 can't survive 10 stacks of Cave Demons fireballing them. :)
You will only start meeting Cave demons at HG 5. :)
You will only start meeting Cave demons at HG 5. :)

haha.. the walking encyclopaedia, aren't you? Thanks for the info. :)

I wold really like to see anyone kill more than 100 of these after the update. Show link please. :)
of how many max enchanted arts you wear. :)

Not maybe if you equip Cape of Fire and a lot of armor pieces with Fire Enchant ;)
And btw, now there'll be use for one more talent:

Fireproof! -50% damage from Fire Elemental attacks.
walking encyclopaedia

Witchhammer is a useful site. :)
Not maybe if you equip Cape of Fire and a lot of armor pieces with Fire Enchant ;)

haha.. did u actually see the battle link?

Full-bodied max fire resistance enchanted arts will NOT let you win the hunt. By the time my Guards (or any other factions' melee troops) get there, I would probably have 1 stack left to deal 50 damage. :D

PS: Believe it or not, mine was actually a Yellow hunt..
I say the same thing - first person to show me a win against Cave Demons who used Fireballs will receive a reward from me. :)

I wanna see a win against them fire-throwing Demons !
Cave demons initiative = 8.
Hero initiative = 10.

Cast Antimagic on xbows at first turn.
Cast Antimagic on Royal Griffins (that are saved because you dived) at second turn or any other standing stack to block xbows.
I think it is a matter of perspective. The injustice was that they never used their fireball before, because you can bet a player would have, so you were lucky before to have been able to have built up such large hunt records against them.

This is a more complete picture than simply it being unfair now, it was unfair to your advantage before, we must not forget this in balancing the totality of fairness.
Cast Antimagic on xbows at first turn.

I thought of that - Anti-magic can only give 25% resistance (6 SP) on a stack of 158 Xbows, not much use there. Same would go for a large stacks of Guards.

If I place all of SP/KN, then having my xbows/guards survive the first few turns wouldn't be of much use, since their attack would be extremely weak to actually win the hunt.

But my maths is not very good, so I might be wrong. Any way to get 100% anti-magic on a 158 stack of Xbows? :)
I say the same thing - first person to show me a win against Cave Demons who used Fireballs will receive a reward from me. :).. except for Wizzies. :)
This topic is long since last update and considered obsolete for further discussions.
1|2|3
Back to topics list
2008-2024, online games LordsWM