Author | 3 ideas |
1) Group battles should have an : all battle chat + a team chat bar, so that team can make plans without letting the enemy knows
2) AFK troops should be freezed for 6 turns ( can't attack or be attacked ) and without having turn time problem (freez turn passes without counting time). If the player returns, he will get a disadvantage for being afk: enemy troops would be ready for him. P.S: this function wouldn't be so nice in duels, but great in G.B
3)When u defend with heros, there's no extra defence, maybe we can have an extra defence for all of the hero's troops, or maybe for some chosen ones?
Thank u for reading !! (: |
1 very goood +1
2 not goodbecause if my internet freezes my troops loses turns even ifi am on the batte-1
3 useless but i do't care so -+0 |
3)When u defend with heros, there's no extra defence, maybe we can have an extra defence for all of the hero's troops, or maybe for some chosen ones?
3 useless but i do't care so -+0
Lmao?!
Might-Heroes don't have any use (except maybe taking out some single reta-takers) and with that ''idea'' they'd get 30% extra defense for troops? Think about, 10 defense instead of 30damage to a one target, eh...?
For idea 1. , that has been suggested many times.
For idea 2. , no no no. That'd mean that afk-player is even more useless and it's harder for him to return to game. Afkers should just receive more penalty... |
for 2 then+1
for threeit ok i will say +1/2 |
1 is ok+1
2 is no no, can u imagine all for themselves & afk comes back at the end with full army left xaxa! or at the end battle really? or waiting for right chance of position to take full advantage?! 2 is no no-1
3 is too much, means 7 units attack 1st and then just hero defend when 2nd player finally gets his turns wow so smart, not!-1 |
1 is ok, +1, suggested many times.
2: NO WAY! What if the afker doesn't come back? The opponent obviously knows that person is afk and will attack those non-afkers first. After six turns, we then have to wait ANOTHER 5 turns for the troops to freeze for 6 turns. After that, we have to wait ANOTHER 5 turns again! No no no. Do you know how many enrolls those people would miss?
3: No way as well. Too much advantages. Maybe if defend is hit, then +1% defense or +1 defence to all troops instead of 30%. |
The other thing is I move my 3 apparitions in front of my mates Xbows in the corner, and he frags you for 6 turns after I then strategically go AFK. |
1. very good
2. ummm not so good
3. if juz add 1 defense it's a bit ok :D |