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AuthorBetter AI?
". Following my experiences hit-n-run is not completely dead

For wizards its completely dead. Ini of gargs is very low compared to shrews.
It's not completely dead, just pretty much completely dead. Sure you can still do it for a whiel on mech/undead/elemental but the time it takes for a 5 speed to get enough speed to cover the whole field with 2-3 stacks is not nearly long enough to break any records. Plenty of records are now unbeatable even with fully enchanted beastbane set.
Has anyone considered that with the implementation of newer creatures, low levels are able to achieve a higher faction level for a particular character level.
It is plausible that the newer ai balances a 'top record' hunt being fought at a higher faction level than was possible before.
It wouldnt be all that surprising if the admins of this games gave changes to this game alot of thought. Many of which us simple folk cannot possibly comprehend.
with the new AI, thieving is lot harder now(caravans)
Has anyone considered that with the implementation of newer creatures, low levels are able to achieve a higher faction level for a particular character level.

In the old day you could lost a fight and gain 0 exp but some faction. I doubt that this can done any better.
Yeah, but while the change from that to the current system was to balance a problem with ppl gaining high faction levels, i think the implementation of improved ai is supposed to balance the influx of new creatures which means more fsp/xp.

Whether it is a unbalanced balance or not, thats up to personal opinion. Again the admins might've done all the maths and calculations and deemed this(when theres quite abit of new creatures introduced and with more possibly coming) the appropriate time to introduce newer and more challenging ai.

What i propose is meant to placate those unhappy with the newer ai, I'd be surprised if it'd work though.
thanks to the discussion of game strategy in the forum, the new AI learned from what we did and followed our strategies to against us. but new AI and new creatures reinforce the game, make it become more interesting and challenging.

i think Admin need to do something to rebalanced the game strength, especially in the merc quest and thief caravan. it's not the case just simply replace the elf bowman by ranger, chastise on modern golem or stone skin on efk to make their attack/defense doubled, without adjust their #.

Smarter doesn't have to be harder. after the several updates, the game became more and more difficult. i don't mean to complain the difficulty. there are some many threads to discuss how to increase the online #. but after 2.5 years, the peak # is steady at 1.2k-1.3k. new players come and go only skilled players kept playing. a good game should embrace a broader group of players and should not like the academy of science, only a small group of professionals do enjoy.
I do find them a bit harder.With X-bow I don't find much change in thier technique and my way of killing them
i have no idea how to justify the increase in difficulty in thief ambushes, unless there are newer types of caravans i'm unaware of.

But when to comes to hunts and merc quests, my point is that while it is harder to beat a certain amount of creatures than before(eg. you could beat 3000 peasants in the past, but now u can only do 2300 now).

Aside from the fact u lost 0.5 fsp from being able to beat 3000, there isnt much of a decrease in anything else(maybe hunting achievements, but hey those are meant to be hard). BUT this is offset by new creatures to kill for fsp.

In simple terms, you used to be able to gain 1000 fsp from hunting, but now u can gain 700 fsp from old creatures and 300 from new ones. I aint sure but being able to fight newer sorts of creatures is better than fighting more of the same kind of monster.

But i suppose the problem here is that ppl want moar while keeping what they already have.
eg. you could beat 3000 peasants in the past, but now u can only do 2300 now

Except that you could do 35000 in the past. That's at least 10 hunter guild points new players can't get. And that's for a single unit.

As for your logic... well old players can get 1000 + 300. I don't see how that's justifiable. New players and player who haven't reached their would-be full potential should have that option too.
think of it as loyalty for staying so long with the game, the same with christmas gifts and freebies. :P besides a little imbalance in a game is what spices it up. If i wanted a balanced game i'd play tic tac toe.

And it helps new players in that its probably more fun to do fewer 'levels' of more creatures, than more levels of fewer creatures(which at some point becomes hit and run which is repetitive and brain-dead)
#70 +1

There was more issues like this in the past. They were called GU1 and GU2.

In fact, SOME of them were changes not updates. That made game more dificult to new players, making it unfair compare to players who played since the begining.
I play this game regulary after GU1 and when i saw what advantages had people who played since the begining I was a little bit confused.

I dont want to imagine how hard it is now, for players who joined after GU2.
well if admin is kind enough to release the dwarf, undead and (now) demon creatures soon.....there should be fewer complaints.

and yeah i agree that it is harder for newer players. But i aint certain whether that is a good or a bad thing.

Theres always 2 sides of a coin(perhaps more :P) and as with everything else, it is hard to please everyone.

I went through the GU2 again, and i realise there is at least one update thats pretty helpful for new players - Limitations on roulette aka. noob-killer. :D
72: Yes, especially with lower laborer's productivity. +1000 gold at level 5 is insignificant.

71: I agree hit and run is brain dead and repetitive. Do I like doing it? No, I hate it. But I'd rather be able to do it rather than have the top players run off with +300 HG points on me, ones that'll I'll NEVER be able to get.

The only way to 'fix' this is to strip the players who used hit and run of their hunter points, and then give them back the incalculable gold which they used to get those points. But obviously that won't work.

What we need is an update that hurts old players, or benefits new ones. Problem is, what's an "old" player? I've played since very near the beginning, but inconsistently, leaving this game for over a year I believe. Therefore I'm far behind other old players in terms of hunter/laborer guild (and others, but those aren't affected much). The second problem is even among old players, not all have played demon/DE/elf. Which are the factions that can use hit and run. They too miss out on those hunter points. The third problem is Admin will never hurt old players much. Why? Because really, old players are most of the player base. Alienate them, and your project is done for.
What we need is an update that hurts old players, or benefits new ones.

I tkink we don't need changes, we just need updates.
Instead of changing primery things in the game (LG, FSP rules, Enchant, AI, etc) we need new things (that for me is update).

All players should have chance to compete in fair, same circumstances.
75: you're right. Plus, new guilds and such I guess IS a benefit for new players, as they can have levels in that guild or get that bonus earlier (in terms of levels) than the old ones. Though I doubt even a great guild that you can get +3 primary parameter quickly from will make much difference in the hit&run hunts
@76: a +3 attack from the start would obviously not be enough to compete with old records in hit/run hunts :p

now, we have less than 10 turns to kill creatures that we had 60+ turns to kill before...we would need a +500% damages for that: something like +100 attack ^^

i was planning to run for 1st place of server for ghost hunting...but i must forget it.
now, i don't even know if a level 15 with full enchanted beastbane set can defeat my level 10 hunt record, made with a basic GH set without enchants...
DE aren't hit all that hard by this update.
Solo records are pretty much dead for Them, but if you ask for assist (just for the bigger field), shrews can still hit & run for ages.

The one realy getting screwed are wizards. Poor gargs aren't as mobile as shrews.
well i dont understand why they make such big changes every month. i think they dont really have a good concept. what's absolutly wondering me because all they have to do is to copy .ru^^

crazy changes for new players:
1. most of the hunt records cant be beaten.
2. TGI is not rechable for new players like it was in past.
3. enchents costs triple costs now.


Completely agree with redh here...esp for the TGI. It is IMPOSSIBLE for new players to get one, and not having one exlcudes new players for a completely different set of acquiring xp and fsp.

Quite sad IMO
Guys and felow heroes!Clue moment here is not,that game become much harder(i've lost many green hunts now,yeah i'm a noob),i think this feature with AI was somekind of *stick*,which *suggest* to go into PvP instead of PvE..Honestly,i don't like PvP,but thieving now some kind of masohistic suicide..ok,i can forget about HG,but may be if new AI was implemented there should raise up probability of finding Player in ambushes instead of caravan?we lost hunts,but we gain in thieving..that's true deal..not we create,all whining,that's ok.i'm really-really much like this game,but..too hard to be patient,when Empire meet the sunshine.
This topic is long since last update and considered obsolete for further discussions.

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