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Third Anniversary



AuthorThird Anniversary
Dear players,

Today we celebrate the end of the triennial period since the game launch. For three years we've been working at bringing you enjoyment and entertainment in our fantasy universe. It is a very special day to us, and we hope we can make it as special and eventful for you!

On the occasion of the Third Anniversary, we would like to announce the following features on this day:
1. Free restoration drink in the tavern.
2. All characters of combat level 3 and above may choose one of three
gift options:
-Faction skill points;
-Tradeable personalized memorial artifact;
-Master Hunter license for the standard period.
The durability of the memorial artifact will directly depend on the amount of days on which the Lord had participated in combats.
3. Quick group combat option. The player settles his or her troops and chooses tactical presets (sword - offensive; shield - defensive. All combat turns occur automatically).
4. 4x4 group combat type option for quick combats;
5. Festive potion of oblivion in the shop for as low a cost as 10 gold!

Also, please take note of the following permanent changes in
the game mechanics and functionality:
1. Some factions have been rebalanced for combat level 9 through 16.
The lords of corresponding levels are advised to re-recruit troops.
2. Barbarian unique racial ability has been drastically replaced. The new ability called "Combat readiness" functions in the following way:
Whenever the barbarian creature does not attack on its own turn, it accumulates readiness for the next one attack which increases damage dealt. The damage increase on each turn equals [faction skill level]%, it is cumulative but cannot exceed 50%. For instance, when a creature stack of a Barbarian fsl 5 lord moves or waits 3 times it gets its turn, it will accumulate a 15% damage increase for its upcoming attack. The "Magic proof" ability has been completely disabled.
3. The initiative bar may now be dragged to view the turn order of
more troops and lord characters.
4. The Mercenaries' guild has excitedly announced the opening of a new office in Seraph's Tears location! The two representations are now specialized. The chance of getting a specialty-matching errand is 70%, while the chance of getting a non-matching errand is 30%.
The Yellow Lake office specializes in: Raids, Armies, Invaders, Conspirators. The Seraph's Tears office specializes in: Monsters, Brigands, Vanguards.

Have fun and stay tuned for more interesting content in the nearest future!

Sincerely yours,
LordsWM Team
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