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   Forums-->Ideas and suggestions-->

Authormake creature growth inversely proportional to strength
i mean, slow down the difficulty increment for a win (either caravan or hunt) relative to its current difficulty (measured in strength) ..

hopefully you can work out the implications of the above: hunt difficulty growth slows down when already difficult, caravan difficulty increase is slower when already difficult ..

i think it would make the game more enjoyable and it's easy to implement

for example, you would have much closer top hunt records, and more borderline-but-not-quite-impossible caravans, which are really good fun
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